Movement Bias/Events Editor

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
Post Reply
User avatar
mussey
Posts: 682
Joined: Sat Dec 02, 2006 1:21 pm
Location: Cleve-Land

Movement Bias/Events Editor

Post by mussey »

Quick question: I want to add an Event that reduces movement for Force 2 by 50% on GT2. Will Movement Bias allow me to do this? If so what do I put for the value? If this works, I assume I will need to cancel it after GT2?

Many thanks!
Col. Mussbu

The long arm of the law - "The King of Battle"

User avatar
76mm
Posts: 4768
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

RE: Movement Bias/Events Editor

Post by 76mm »

As far as I can tell, you can do this by setting the movement bias to 50%. What is GT2?
User avatar
larryfulkerson
Posts: 42835
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Movement Bias/Events Editor

Post by larryfulkerson »

It's 2 more than GT0. Game Turn X?
Does the CIA still do wet work, from time to time, depending on the National Security threat say......?
https://www.youtube.com/watch?v=nTSJhBJeYKk
User avatar
sPzAbt653
Posts: 10158
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Movement Bias/Events Editor

Post by sPzAbt653 »

Suggest first changing FMB in the Editor. Pick a nice unit and check its' Movement before and after changes to make sure you have what you want. Then add your events. You don't cancel it, you add an event to raise it back up. Use the first procedure to determine the setting.
User avatar
mussey
Posts: 682
Joined: Sat Dec 02, 2006 1:21 pm
Location: Cleve-Land

RE: Movement Bias/Events Editor

Post by mussey »

Excellent, I'm going to try this out tonight, will be interesting to see the results. Thanks!

Game Turn 2
Col. Mussbu

The long arm of the law - "The King of Battle"

User avatar
mussey
Posts: 682
Joined: Sat Dec 02, 2006 1:21 pm
Location: Cleve-Land

RE: Movement Bias/Events Editor

Post by mussey »

Yes, that worked. 50 = 50% movement points, followed by another event to restore it to full value.

Thanks to all!!
Col. Mussbu

The long arm of the law - "The King of Battle"

Post Reply

Return to “The Operational Art of War IV”