I am old enough to remember when TOAW I originally came out. I never really got into it though. I skipped all the way until several weeks ago I purchased TOAW IV after hearing some really good things about it. I am not a Grognard. I do enjoy my wargames though, but usually find that the AI's can give me a good enough run for my money that I do not need to go looking for someone to kick my butt.
I RTFM, yeah I am one of those kind of people, read a bunch of AARs, absorbed all the info I could, but did not actually play any tutorials as they seemed little more than playing a scenario while reading an article. I did at least read the article.
The Scenario
So, for my first ever load up I decided to go with the 1973 Arab-Israeli war. I am taking the place of the Israeli commander, poor Israel. The game starts the morning of Oct 06, 1973. 10KM per hex/Brigade Level.
One thing I did note in the briefing was that as Israel I should not get within 3 hexes of Damascus and 5 hexes of Cairo, like we have to worry about any of that.
My overall strategic plan is simple, survive. I plan on using the IDF air force the grasp and maintain air superiority. In fact, my plan is to keep them attacking the Syrian and Egyptian air forces for the first day or so. I figure Golan Heights will take my main focus for the first couple of days until I know that it is stable, then I will counterattack the Egyptians in the Sinai.
Turn 1 October 6, 1973 AM
The Egyptians start their attack with a bombardment and a crossing of the Suez Canal, while the Syrians start the Golan Heights off with just bombardments. (The Syrians not attacking really surprises me).
The IDF air force shows well for itself, but I note that despite having air superiority and the Arabs losing 88 planes to my 16, my 4th Fighter/Bomber group is already having to reorganize.












