Note that this tutorial was posted prior to the release of Distant Worlds Universe.
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Hello and welcome to my second pictorial AAR for Distant Worlds, the upcoming 4X space empire simulation from Matrix Games and Codeforce, to be released the very soon!
Now some of you may have looked at the tech and component list and gotten the mistaken impression that ship design would be a pretty limited or somewhat simplistic affair. What a first glance at the component improving tech tree will not show, however, is the sheer number of possible combinations that are available in ship creation, and just how much the design of ships is up to the player. Almost nothing is bounded by arbitrary limitations – like abstract “hulls” or weapons “slots.” Designing a ship in Distant Worlds actually FEELS like designing a real space ship – your only real limitations come from what is realistically needed on a ship, what your empire’s technology and infrastructure can support, and your own imagination!
Rather than having pre-determined “hulls” for different types of ships, Distant Worlds uses a general “ship role” and “size” system. You can design a ship of any role with any size, however, you can only build ships that are under the size allowed by your current construction yard technology. As this technology increases, so will the ship size your yards can support.
I am going to take you through the process of creating a ship. To do this I started up a new game and gave my race a medium level of technological advancement, so that I would have a bit more choice in tech for this AAR. The first thing I want to do is to check what size my construction yards can support, so that I can design a ship under that size. With a quick press of a hyperlink from the tech screen, I can see the details of my construction yard tech.
