emergency HQ - can it happen early in turn?

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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jjdenver
Posts: 2480
Joined: Thu Nov 01, 2007 11:07 pm

emergency HQ - can it happen early in turn?

Post by jjdenver »

Rule says:
Option 13: (Emergency HQ Supply) NonHQ units that are out of supply can operate as if they were in supply this impulse if they can trace a basic supply path to an organized HQ they may co-operate with. You can only do this with as many units as the HQ’s reorganization value. You must announce the HQ providing emergency supply before any unit can gain this benefit. The HQ becomes disorganized after the land combat step. An HQ may not provide emergency HQ supply during the impulse(s) it is surprised. Clarifications: The decision to use Emergency HQ Supply can be made at any time. To receive the benefit a unit has to trace a basic supply path to the Emergency Supply HQ. The basic supply path limit of 4 hexes also applies to notional units when they are using emergency HQ supply. Note that the HQ itself is out of supply, since otherwise all the units that can trace a basic supply path to it would already be in supply and have no need for Emergency HQ Supply. Using Emergency HQ Supply does not (indeed, cannot) put the HQ itself back in supply.

Let's say CW is cut off with Gort in Egypt and want to activate Emergency HQ early in the turn to supply planes for counter of ground strike or naval air reaction. Is it possible or is that just not coded into MWIF?
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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Centuur
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Location: Hoorn (NED).

RE: emergency HQ - can it happen early in turn?

Post by Centuur »

I've seen code for that in a couple of phases during beta testing lately. I don't know if it has been build for all phases yet. Try right clicking on Gort and see if the option appears to get emergency HQ supply the moment you want to fly the planes. If not, than it isn't coded yet...
Peter
jjdenver
Posts: 2480
Joined: Thu Nov 01, 2007 11:07 pm

RE: emergency HQ - can it happen early in turn?

Post by jjdenver »

Thanks - problem with that is that the units that could fly are OOS so no british reaction phase comes up at all. :P
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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AllenK
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Location: England

RE: emergency HQ - can it happen early in turn?

Post by AllenK »

Have you checked to make sure the Disable Phases screen hasn't been set to skip the phase.

I haven't played with the option for a while but from what I recall it came up pretty consistently when I did use it.

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