Pilot Training Queston
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Pilot Training Queston
In CONUS I have some fighter training squadrons set up. I filled them up with newbie pilots at the start of the war. I have them doing Sweeps. It is the middle of Feb 1942. My pilots have Air of 70, DEFn of 55 but only EXP of 40. Is that normal game mechanics? And just out of curiosity, would they be viable fighter pilots with those levels?
RE: Pilot Training Queston
Normally I set the training to general , till they reach 50. Then I do escort , then sweeps, till they get the levels I want. Experience is best gained by doing actual CAP , or of course in combat. I generally send new pilots (after they reach the levels I want) to somewhere they can bomb and CAP some relatively helpless enemy base that they can use as a "live fire range". For that reason I will usually leave one enemy base (close by) completely shattered , but untaken. (Islands work best). Along with being a "self-guarding POW camp" , it's the perfect place to "blood" green pilots,
RE: Pilot Training Queston
That distribution of points is not unusual. You need to do some alternate skill training to get the EXP factor to change faster. As AW1Steve said, using "General" training is the fastest way to gain EXP through training.
Personally, I don't want my fighter pilots training in transport or naval search or ASW, so I set them to train on LOWG or LOWN to get those useful skills. Training at 1000 feet is also the fastest way to gain Defensive skill when not training Strafe skill. If you set any training at 100' all you get is Strafe skill and Defensive skill. I find Strafe skill is usually fairly well advanced when the pilots come out of basic training.
Incidentally, I train Sweep and Escort at 1000' as well to get the Defensive skill up. I have no issues with fatigue or low gain of Air skill because of that altitude.
And as AW1Steve suggests, doing operations will advance EXP fastest of all. I wait until my units are around 50 EXP before sending them forward, mostly because my training bases have lots of overland supply while forward bases need to have it brought in. There is some opportunity to do raids from India into Burma or China and then pull back to India to give newbies some experience. There are often major gaps in enemy CAP in those areas.
Personally, I don't want my fighter pilots training in transport or naval search or ASW, so I set them to train on LOWG or LOWN to get those useful skills. Training at 1000 feet is also the fastest way to gain Defensive skill when not training Strafe skill. If you set any training at 100' all you get is Strafe skill and Defensive skill. I find Strafe skill is usually fairly well advanced when the pilots come out of basic training.
Incidentally, I train Sweep and Escort at 1000' as well to get the Defensive skill up. I have no issues with fatigue or low gain of Air skill because of that altitude.
And as AW1Steve suggests, doing operations will advance EXP fastest of all. I wait until my units are around 50 EXP before sending them forward, mostly because my training bases have lots of overland supply while forward bases need to have it brought in. There is some opportunity to do raids from India into Burma or China and then pull back to India to give newbies some experience. There are often major gaps in enemy CAP in those areas.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
- HansBolter
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RE: Pilot Training Queston
If you adjust training as outlined by the two veterans above, monitoring it every couple of months at a minimum, you can have pilots with 55-60 experience and 70+ skills ready for transfer to reserve every six months.
And, yes I meant 70+. The stated limit of 70 skill level for training is not a hard limit. I have routinely found pilots gaining over 70 in a given skill when I forget to monitor and adjust to training a new skill. Left to train one skill ad-infinitum it WILL increase skills above 70, but its better to switch training at 70 to get increases in Experience.
Oh, and unlike BBFanboy, I train my sweeps at 100 feet to gain defensive skill. Either 100 or 1,000 works, it's just a personal preference.
And, yes I meant 70+. The stated limit of 70 skill level for training is not a hard limit. I have routinely found pilots gaining over 70 in a given skill when I forget to monitor and adjust to training a new skill. Left to train one skill ad-infinitum it WILL increase skills above 70, but its better to switch training at 70 to get increases in Experience.
Oh, and unlike BBFanboy, I train my sweeps at 100 feet to gain defensive skill. Either 100 or 1,000 works, it's just a personal preference.
Hans
- geofflambert
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RE: Pilot Training Queston
As Japanese I use surplus transport capacity to train IJA fighter pilots using general skills training. I graduate them to a training fighter squadron once their Defn reaches 50. Don't have any extra transport squadrons in the IJN. I don't like training them to strafe as I never order that, too much attrition. I do train some for naval attack, for those fighter types that have a good bomb load.
RE: Pilot Training Queston
Question, Hans: I have always heard that at 100 feet the Air skill does not get trained even if the training mission is set for Sweep or Escort. Only Strafe skill trains at 100 feet. If you can say for sure the Air skill continues to increase at that altitude, I need to adjust my advice on the point!ORIGINAL: HansBolter
If you adjust training as outlined by the two veterans above, monitoring it every couple of months at a minimum, you can have pilots with 55-60 experience and 70+ skills ready for transfer to reserve every six months.
And, yes I meant 70+. The stated limit of 70 skill level for training is not a hard limit. I have routinely found pilots gaining over 70 in a given skill when I forget to monitor and adjust to training a new skill. Left to train one skill ad-infinitum it WILL increase skills above 70, but its better to switch training at 70 to get increases in Experience.
Oh, and unlike BBFanboy, I train my sweeps at 100 feet to gain defensive skill. Either 100 or 1,000 works, it's just a personal preference.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
- geofflambert
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RE: Pilot Training Queston
Attacking LCUs with fighters is to me just nuts. Airfields maybe, but they usually have a good deal of flak. If your pilot you put so much effort into training has to bail over an enemy base you're not likely to get him back.
Both the Americans and the Japanese can easily replace planes destroyed on airfields. Replacing pilots is hard.
Both the Americans and the Japanese can easily replace planes destroyed on airfields. Replacing pilots is hard.
RE: Pilot Training Queston
You have to know your target. I am using Chinese fighters to attack a lone tank unit in open terrain and getting tank disablements and the odd one destroyed. The tank unit has 0 AAA. HQs and all-engineer units are also vulnerable. I have had ops losses but those are possible in any use of the fighters.ORIGINAL: geofflambert
Attacking LCUs with fighters is to me just nuts. Airfields maybe, but they usually have a good deal of flak. If your pilot you put so much effort into training has to bail over an enemy base you're not likely to get him back.
Both the Americans and the Japanese can easily replace planes destroyed on airfields. Replacing pilots is hard.
I do not put the Chinese fighters up against Japanese fighters ... yet. Maybe once I get some pilots with good experience and defensive skills and a decent commander (does such a thing exist for Chinese AF units?)...
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Pilot Training Queston
Quick poll with the JFBs. IJA starts with a bunch of “almost ready” Pilots in high 50 xp, 60ish air/def. Do u bother to continue to train them? Their high xp-to-air/def ratio suggest it may be better to just start off with a fresh batch of trainees.
RE: Pilot Training Queston
I’ve just gone through a new turn 1 as Japan and I chose to move all pilots >50 experience into front line units and refill my rear are training groups with rookies. I figure that with the high pace of ops in the first few months the 50%ers will either learn fast or die trying.
Against what will hopefully be weakening allied fighters over Malaya and Philippines I’m gambling on it being the former.
I’ll try to put this first batch of rookies through the full 50/70 curriculum
Against what will hopefully be weakening allied fighters over Malaya and Philippines I’m gambling on it being the former.
I’ll try to put this first batch of rookies through the full 50/70 curriculum
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
RE: Pilot Training Queston
Usually I train my fighter pilots to exp 50, air 70, def 70.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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mind_messing
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RE: Pilot Training Queston
ORIGINAL: jdsrae
I’ve just gone through a new turn 1 as Japan and I chose to move all pilots >50 experience into front line units and refill my rear are training groups with rookies. I figure that with the high pace of ops in the first few months the 50%ers will either learn fast or die trying.
Against what will hopefully be weakening allied fighters over Malaya and Philippines I’m gambling on it being the former.
I’ll try to put this first batch of rookies through the full 50/70 curriculum
As Japan, I'm fond of pulling all the pilots from the trash fighter planes (Nates, Claudes) and the pilots from bombers in China and replacing them with rookies.
The trash fighters do training for a couple months until you get the Oscar/Zero airframes to upgrade. The bombers learn on the job as bombing Chinese troops doesn't require much in the way of ability.
This gives you a pool of good pilots for the frontline squadrons while giving the early war training regime a little head start. On top it prevents losing good pilots in trash planes like Nates.
RE: Pilot Training Queston
ORIGINAL: Sardaukar
Usually I train my fighter pilots to exp 50, air 70, def 70.
Me too....GP
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RE: Pilot Training Queston
CAP some relatively helpless enemy base that they can use as a "live fire range".
Not necessary. To get a fighter pilots' experience to rise, just CAP his own base at 100%, zero range. Fastest way to increase a fighter pilots' experience other than constant combat.
Attacking LCUs with fighters is to me just nuts.
Its possible to get good results in China, but not just strafing. Bomb at 1k and the fighters may strafe as well.
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In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
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GetAssista
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RE: Pilot Training Queston
I pull those start fighter pilots that have 50-59 air to train to 70 like the usual rookies. They are not that slow to catch up, although surely their skill training is slower compared to 30-40xp rookies. Other types like bombers or recons catch up on the job except for bombers with relatively high starting ASW that I pull to train as ASW specialists (XP is very important there). I also try to find a window to train up defense (up to 70) for higher skilled fighters, but then those windows are readily available in AI games. Not so in PBEMsORIGINAL: awaw
Quick poll with the JFBs. IJA starts with a bunch of “almost ready” Pilots in high 50 xp, 60ish air/def. Do u bother to continue to train them? Their high xp-to-air/def ratio suggest it may be better to just start off with a fresh batch of trainees.
RE: Pilot Training Queston
ORIGINAL: awaw
Quick poll with the JFBs. IJA starts with a bunch of “almost ready” Pilots in high 50 xp, 60ish air/def. Do u bother to continue to train them? Their high xp-to-air/def ratio suggest it may be better to just start off with a fresh batch of trainees.
Any pilots starting with 50+exp will be take longer to train in skill areas. Use those pilots, primarily for defense. Use your best 70+ exp and 70 air skill pilots for sweeps.
Training fighter pilots is two pronged. Get air skill up to 65-70, then get defensive skill up to 65-70. The EXP will increase when training both areas.
I train 100% sweep at 10k (zero hex) until they're at least at 40exp and mostly at 70 air skill. Then switch to 100% sweep at 100ft to get defensive skill up to 65-70. This will usually get exp to 48-50 as well by the time the majority are ready.
Then they usually go into rear areas for CAP to increase EXP further. When they're over 65 EXP they're good for CAP and at 70+ EXP good for sweeps.
As the game goes on there are moments when you'll compromise your principles. Or find that somehow your best sweeping group has several 80 EXP double ace pilots with 30 defensive skill. How did that happen? It just does. Periodically I cull the low defensive skill pilots and train up in a group of other highly experienced piltos. If they're mixed in with rookies they will hardly train, (differences in expeience levels inhibit training speed of the higher experience pilots in a group).
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
- HansBolter
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RE: Pilot Training Queston
ORIGINAL: BBfanboy
Question, Hans: I have always heard that at 100 feet the Air skill does not get trained even if the training mission is set for Sweep or Escort. Only Strafe skill trains at 100 feet. If you can say for sure the Air skill continues to increase at that altitude, I need to adjust my advice on the point!ORIGINAL: HansBolter
If you adjust training as outlined by the two veterans above, monitoring it every couple of months at a minimum, you can have pilots with 55-60 experience and 70+ skills ready for transfer to reserve every six months.
And, yes I meant 70+. The stated limit of 70 skill level for training is not a hard limit. I have routinely found pilots gaining over 70 in a given skill when I forget to monitor and adjust to training a new skill. Left to train one skill ad-infinitum it WILL increase skills above 70, but its better to switch training at 70 to get increases in Experience.
Oh, and unlike BBFanboy, I train my sweeps at 100 feet to gain defensive skill. Either 100 or 1,000 works, it's just a personal preference.
No I am not saying Air skill increases with Training Sweeps at 100 feet. I've already gotten my Air skills to 70 before switching to training Sweeps at 100 feet.
Training Sweep at 100 feet after getting Air to 70 results in gains in Defense and Experience, not Air.
Hans
- HansBolter
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RE: Pilot Training Queston
ORIGINAL: rustysi
CAP some relatively helpless enemy base that they can use as a "live fire range".
Not necessary. To get a fighter pilots' experience to rise, just CAP his own base at 100%, zero range. Fastest way to increase a fighter pilots' experience other than constant combat.
Attacking LCUs with fighters is to me just nuts.
Its possible to get good results in China, but not just strafing. Bomb at 1k and the fighters may strafe as well.
Strafing finally comes forward as a viable techniques for degrading ground units in '45.
I can dig up plenty of combat reports showing outstanding results with A26Bs, Beaufighters and Misquitos.
Yes, its still only viable in open terrain. Decent results in heavy terrain are still few and far between.
Hans
- HansBolter
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RE: Pilot Training Queston
ORIGINAL: obvert
As the game goes on there are moments when you'll compromise your principles. Or find that somehow your best sweeping group has several 80 EXP double ace pilots with 30 defensive skill. How did that happen? It just does.
It's very common to find front line Allied pilots with 70+ Air and 30-40 Defense.
This happens to inexperienced pilots who are thrust into the role of flying CAP from day one of the war.
Daily CAP missions will fairly quickly raise Air skill, but gains in Defense will only come from actual combat interaction.
In areas with no immediate combat, but a need for daily CAP, its routine to find high Air skill pilots with low Defense skill after a few months of operations.
Hans
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mind_messing
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RE: Pilot Training Queston
To add to Obvert's post, there's value in segmenting your pilots based on their EXP level. The game engine seems to reward this as well, with squadron average EXP seeming to be a die roll for certain aspects.
My rule of thumb is a four tiered approach:
- 2nd Grade pilots: 50-60 EXP - the rookies just out of training, get sent to backwater theatres to build EXP on bombing milk runs or low risk operations (such as defensive CAP, NavS and ASW).
- 1st Grade pilots: 60-70 EXP - assigned to frontline operations in high risk areas.
- Elite pilots: 70-80 EXP - the get the best airframes and are earmarked for offensive operations and special duties (night attacks ect)
- Everyone 81 EXP or above goes to TRACOM till mid '44, then into the best airframes.
While skills are important, IMO the difference between a good air force and a great one lies in the 20 EXP points between 50 EXP and 70 EXP.
In short, one squadron with 70 EXP and one with 50 EXP is better than two squadrons both at 60 EXP.
My rule of thumb is a four tiered approach:
- 2nd Grade pilots: 50-60 EXP - the rookies just out of training, get sent to backwater theatres to build EXP on bombing milk runs or low risk operations (such as defensive CAP, NavS and ASW).
- 1st Grade pilots: 60-70 EXP - assigned to frontline operations in high risk areas.
- Elite pilots: 70-80 EXP - the get the best airframes and are earmarked for offensive operations and special duties (night attacks ect)
- Everyone 81 EXP or above goes to TRACOM till mid '44, then into the best airframes.
While skills are important, IMO the difference between a good air force and a great one lies in the 20 EXP points between 50 EXP and 70 EXP.
In short, one squadron with 70 EXP and one with 50 EXP is better than two squadrons both at 60 EXP.








