Naval Air landing after air naval combat

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eouellet
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Naval Air landing after air naval combat

Post by eouellet »

I got an application error after landing a aircraft carrier plane on a carrier, after a round of naval air combat on 3.0.1. I attached the bug report here.

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Centuur
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RE: Naval Air landing after air naval combat

Post by Centuur »

ORIGINAL: eouellet

I got an application error after landing a aircraft carrier plane on a carrier, after a round of naval air combat on 3.0.1. I attached the bug report here.


If you include a gamesave from just before this is happening (with instructions and die rolls), it is much easier to try to see what the circumstances are in which this bug is happening...
Peter
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eouellet
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RE: Naval Air landing after air naval combat

Post by eouellet »

Alright, I will try to re-create. However, it is not possible to save during most steps of the naval air combat routine, so it is unlikely to be the gamesave just before.
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Centuur
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RE: Naval Air landing after air naval combat

Post by Centuur »

The gamesave from the choose sea area point is enough. If you than state sea area and all the die rolls (search and air-to-air results etc.), the sea boxes included in the combat and how surprise points were spend and we'll have all the necessary information. There are so many possible outcomes of a naval battle. That makes it very difficult to get to the exact situation without this information and makes it difficult to recreate bugs...
Peter
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eouellet
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RE: Naval Air landing after air naval combat

Post by eouellet »

I was not able to reproduce the bug, but I think I found the culprit.

The pop-up window for Air-to-Air combat remains on the screen, even after pressing OK many times. It does not prevent the game to continue however.

Find the gavesave attached. Here is the sequence:

1. CW select combat as non-phasing in Eastern Med
2. Initiate combat with CA Sheffield
3. No additional land-based air support
4. Search by CW = 2, and IT = 2
5. Sections 1 and 3 selected by CW
6. Naval Air combat selected by CW
7. All 3 CVP selected as fighter
8. 2 pts of surprise used by CW to increase air-to-air
9. Air to air combat, Axis = 11 (AC nothing), CW = 15 (AA to FTR, moved one hex south of Syracuse)
10. Both Stay
11. Air to air combat, Axis = 8 (AC nothing), CW = 10 (AC)
12. Anti-aircraft roll, 8, 7, 5 abort IT NAV to Syracuse
13. Fight selected by both
14. C.200 FTR from Libya to zone 1
15. Search CW = 5, IT = 10
16. Section 1 and 3 selected by CW
17. Naval air combat selected by CW
18. CW Gladiator = Figther, both Swordfish = bomber
19. No surprise pts used
20. Air to air combat, axis= 9 (none), allies = 18 (DX for C.200)
At this point the air-to-air pop up goes behind main window
No matter what happens after, it stays on after pressing OK many times.
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Centuur
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RE: Naval Air landing after air naval combat

Post by Centuur »

This is a problem which sometimes appears. If you encounter it, press F10 and close that form again. This should put the air-to-air form on top of the screen. If not, you can use the Windows task manager to get the missing item to appear on the screen.

In most cases, this should be enough to get ride of this problem.
Peter
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eouellet
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RE: Naval Air landing after air naval combat

Post by eouellet »

Hi Peter,

Just to be clear, the problem is not that the air to air pop up window is not being accessible. I have seen this problem many times, and I know how to get the popup on top. The problem is once I make it accessible, it does not close. The OK button reacts to clicks, but nothing happens. I can still play, and move on to Strategic Bombing for instance, and then Land Move, etc., but the air to air window popup is still on with the OK button reacting to clicks but not closing the popup. I think the original problem was caused one or more subsequent air to air combat, where eventually the ghost air to air combat popup was used instead of the one of the moment. Then the system shuts down the application because of the confusion in codes it receives. Or, maybe a subsequent popup air to air combat window, becomes also a ghost one, too much for the system to handle.

So. then the work around would be to save the game as soon as possible if one encounters such ghost popup window. And then, close WMIF completely, and return.

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gw15
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RE: Naval Air landing after air naval combat

Post by gw15 »

If you save and then restart the game does the form still remain?
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eouellet
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RE: Naval Air landing after air naval combat

Post by eouellet »

Hi gw15, yes it clears the popup by saving, closing the game and returning. But I am not sure if there are corrupted codes that would be saved at the same time that could cause problems further along the way.

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eouellet
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RE: Naval Air landing after air naval combat

Post by eouellet »

Well, I got another bug error, requiring to close the application. This occurred closing and re-starting the application from scratch, a few times already. Now on following turn I got the bug error in allocating damage from naval air attack in the same sea zone (East Med). It was on the 3rd round of Naval air combat, from the same sea zone naval air combat.

I did not re-encounter the ghost air-to-air popup this time around. I can't save the game at that point either. I checked on Windows Task Manager and there was no ghost MWIF process active either. I think there are corrupted data that carried over. If it is the case, then there is no work around for this issue, but starting a new game.

For whatever it is worth, here is the earliest save before this second bug.

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RE: Naval Air landing after air naval combat

Post by Shannon V. OKeets »

ORIGINAL: eouellet

Well, I got another bug error, requiring to close the application. This occurred closing and re-starting the application from scratch, a few times already. Now on following turn I got the bug error in allocating damage from naval air attack in the same sea zone (East Med). It was on the 3rd round of Naval air combat, from the same sea zone naval air combat.

I did not re-encounter the ghost air-to-air popup this time around. I can't save the game at that point either. I checked on Windows Task Manager and there was no ghost MWIF process active either. I think there are corrupted data that carried over. If it is the case, then there is no work around for this issue, but starting a new game.

For whatever it is worth, here is the earliest save before this second bug.


There are too many combinations and permutations for me to reproduce this problem.


Italy has surface naval units in the sea area plus land based naval air bombers and a fighter. The Commonwealth has carriers in addition to surface ships and land based naval air. Given three rounds of combat before the problem occurs, there are all the search rolls, surprise points expenditure, air-to-air combat die rolls, choice of naval target units, die rolls for their results, ... The total number of possibilities has to be in the billions (at least).

To reproduce these types of bugs, I need all the gory details. Even then it takes me time to reach the point of failure. usually I have to run through all the steps to reach the problem dozens of times before I can figure out what is going wrong and how to fix it.
Steve

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