Some Noob questions

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Antmf_slith
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Some Noob questions

Post by Antmf_slith »

Playing Road to Minks and I can get the forward VP's but the ones all the way in back I can almost get to them but can not seem to move near them due to zone of control. I can't even attack the enemy because I run out of action points. How exactly does this work and why didn't I have a problem with this in the forward victory points?

Also when I bomb airfields are those results displayed the present results? Because when I end my turn I see a lot of notifications that say troops interdicted or is that due to the russian's taking their turn and I am getting those results?

Also last but not least I do not for the life of me understand supply lol. Does anyone have a layman's was to explain it to this wanna be General? Thanks you all...
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Telemecus
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RE: Some Noob questions

Post by Telemecus »

ORIGINAL: Antmf_slith
Playing Road to Minks and I can get the forward VP's but the ones all the way in back I can almost get to them but can not seem to move near them due to zone of control. I can't even attack the enemy because I run out of action points. How exactly does this work and why didn't I have a problem with this in the forward victory points?
Do you mean you cannot get to them in one turn, or at all in the whole game? Is the issue that your troops have too few movement points? Is this connected to the supply question below? Again a screenshot could help. But may need to better specify the problem?
ORIGINAL: Antmf_slith
Also when I bomb airfields are those results displayed the present results? Because when I end my turn I see a lot of notifications that say troops interdicted or is that due to the russian's taking their turn and I am getting those results?
Do you have a screenshot to say which results you are talking about. Depending on the message level you have selected you should have a pop up saying the results of the airfield bombing only just after you do it. If you select to see the battle results for a hex there might be several battle reports only one of which is the airfield bombing.[/quote]
Are you playing the AI? Do you not have fog of war switched off? It is a long time since I have played in that mode, but it could be you are watching your planes interdicting enemy ground troops as they move after you press end turn?
ORIGINAL: Antmf_slith
Also last but not least I do not for the life of me understand supply lol. Does anyone have a layman's was to explain it to this wanna be General? Thanks you all...

see "1.3 How Supply works (by EwaldvonKleist)" - you can find a clickable link in the first post of tm.asp?m=4317692
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Antmf_slith
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RE: Some Noob questions

Post by Antmf_slith »

Ok here is a screen shot and I don't understand why this unit can not go further to the right when he has enough action points.
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thedoctorking
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RE: Some Noob questions

Post by thedoctorking »

Driving through the swamp uses up lots of MP. You may also have movement fog of war turned on, so it won't tell you how far you can go. The way to check is to select the unit and hover over the hex you want to go to. It will show you how many movement points it costs to go there.

In this image, I selected the armored division in the origin hex and hovered over the hex I wanted him to move to. I have 25 MP left when I get there. It's not giving me any onward movement and that's because there actually are Soviet units in the two next hexes I could move into, though I can't see them. The hexes are shaded dark brown. The light brown hex (to the northeast of the Italian infantry) is shaded light brown because I could move in there.

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Antmf_slith
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RE: Some Noob questions

Post by Antmf_slith »

Hmm I see the same thing when I click on a unit referring to the movement points,but I guess there are enemy units there that I can't see?
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AFV
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RE: Some Noob questions

Post by AFV »

I am not sure what units are in your hexes- is there a HQ there, etc? Try selecting just combat unit and see if the results are the same. Can the cavalry unit even advance one hex east? It should have the needed MP to do that, even if there is an enemy ZOC there. I think it would take 12 MP to cross the minor river into a ZOC in a swamp.
Chris21wen
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RE: Some Noob questions

Post by Chris21wen »

Tyr using foot units, not motorised. Swamp is bad terrain or them.
Antmf_slith
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RE: Some Noob questions

Post by Antmf_slith »

So that brown is swamp? I didn't know that. hmm I will redo scenario today and see what happens. Stay tune :)
Chris21wen
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RE: Some Noob questions

Post by Chris21wen »

ORIGINAL: Antmf_slith

So that brown is swamp? I didn't know that. hmm I will redo scenario today and see what happens. Stay tune :)

Actually it's red, or supposed to be. It's red because you have turned enemy hexes on.
corbon
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RE: Some Noob questions

Post by corbon »

ORIGINAL: Antmf_slith

Ok here is a screen shot and I don't understand why this unit can not go further to the right when he has enough action points.

1. As others have said, the first thing is that you are in swamps so MPs are expensive, especially for motorized units like the SS one on top.
Every time you select (or mouse over?) a hex, its designation is somewhere at the top of the page. I suggest you take a little time at least to figure out what terrain is what.
Really I suggest you spend an hour or so at east to skim through parts of the manual. You don't need depth of knowledge to play, but you do need some basics. I'd highly recommend having the manual open on your pc and flicking to it frequently as you are figuring out the very basics.

2. The second thing is that you are crossing a river to go forward. That costs more MP (at least its not a contested river crossing, those cost even more!)

3. The third thing is that you have 3 units selected (outlined in purple). They belong to at least 2 different corps (because two different HQs are outlined in orange )= higher HQ of at least one unit selected) and it looks like infantry divisions from 1 corps as well as the Panzer and Cav divisions from another corps are outlined in yellow (= units sharing an HQ with a selected unit). So it seems that under that SS Motorised Divsion you have selected you also have at least 1 Infantry Division from another Corps selected.
The areas highlighted that you can move to are only highlighted when ALL the units you have selected can move there. So one slower unit will restrict the apparent range of the group. However if you move the group there, some units map still have (many, possibly, though not so much in swamps!) MP left to keep moving.
Note: To select a single unit you use the box on the right hand side with the three unit counters displayed in it and click inside the unit counters to turn them on and off individually for selection purposes. EG to move just the SS division you click the hex to select all three like you have, then in the right hand box click on the other two to deselect them, leaving you with just the SS unit selected. You'll likely see a big change in the apparently available movement immediately!

4. Yes, there may well be enemy units out of sight blocking movement forward. If your selected unit(s) moved forward 2 hexes they may well find enemy units blocking them. Even if these enemy units are non-combat units (like HQs, Airbases or routed units) that will automatically relocate away and free up the space to be moved into, that space will not initially appear to be free to be moved into.



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