Entrenchments

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gamer78
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Entrenchments

Post by gamer78 »

I think from screenshots inf won't be able to form trenches by themselves unlike WW1 Breakthrough. Maybe only art and recon bombers units reduce entrenchment.

It was my favorite SC game. Glad to be in development.[:)]
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crispy131313
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RE: Entrenchments

Post by crispy131313 »

The late game screenshot shows most Corps entrenched though
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steevodeevo
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RE: Entrenchments

Post by steevodeevo »

I wonder, whether we will have entrenchment, as per previous SC games which is reflected in the unit's stats, or rather more in line with the WW1 era where we had constructed entrenchments providing unit entrenchment bonuses (of course), but also barriers to enemy movement, as with rivers and fortifications, and enhancing friendly supply (supply trenches) and which are visible on the map? I truly hope we have some or all of these features as it defines much of WW1 combat doctrine.
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wodin
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RE: Entrenchments

Post by wodin »

So far only WW1 Gold has managed to do both trench warfare and manoeuvre warfare well in the same game. Though SCWW1 comes 2nd.
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RE: Entrenchments

Post by gamer78 »

WW1 Gold was a special game unfortunately it didn't get what it deserve. It was very detailed about rules. I remember Slavic troops had morale penalty fighting against Russia. Inside Austria-Hungary troops.
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Hubert Cater
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RE: Entrenchments

Post by Hubert Cater »

Strategic Command World War I will have trenches just like we did in our previous releases, however we'll now have 3 different levels of trenches that coincide with the level of Trench Warfare a nation has achieved.

Essentially units can select to build a trench, including within a town, city etc., and the trenches will go from a single depth trench, to a double row trench, to a more fortified entrenched position. We've also added the graphical effect of shell craters for any entrenched position that has been targeted with artillery and so on.

Trench facings also have an effect on the defensive bonuses, much like existing fortifications do for our WWII games, and it looks and works quite nicely in game.

We hope to have some additional screenshots in the next little while to reflect all of this.
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xwormwood
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RE: Entrenchments

Post by xwormwood »

Sounds fantastic Hubert!
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steevodeevo
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RE: Entrenchments

Post by steevodeevo »

That's awesome news, can't wait. Please take my money now!
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Hubert Cater
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RE: Entrenchments

Post by Hubert Cater »

Here is a work in progress early screenshot of what the front lines might look like a little later in game, double entrenchment lines with some shell crater marks for hexes that have been heavily contested:

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Raptor341
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RE: Entrenchments

Post by Raptor341 »

Looks great!
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steevodeevo
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RE: Entrenchments

Post by steevodeevo »

Wow! didn't expect it to look so different, but hoped it would be and so pleased.
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RE: Entrenchments

Post by Cfant »

Äh... won't this end in the whole map full of trenches? Belgium looks so small. Was it so small in the original game?
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Hubert Cater
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RE: Entrenchments

Post by Hubert Cater »

The way trenches will work in game, it could very well lead to a concentration of trenches wherever there are concentrations of opposing units on the map (as in real life), however once areas are run over or abandoned the trenches will disappear from game. If a trench is captured, it can be 're-engineered' to face a new direction, and thus maximize its benefits if squaring off against your opponent from this recently captured position, if desired as well.
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Simulacra53
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RE: Entrenchments

Post by Simulacra53 »

Looking good and also a good system.
Concentrated units, which are static for more than one turn - each turn getting stronger, but tru fortification (bunkers etc) should IMO be a player action costing some token points. Same with using captured trenches, the more evolved the trench the higher the “change facing cost” because you just do not change the facing of bunkers etc overnight.
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Simulacra53
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RE: Entrenchments

Post by Simulacra53 »

Just a wild idea, but maybe have some mining as well?
Where you have engineers dig a mine to punch through the line (in game lower the entrenchment level).
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wodin
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RE: Entrenchments

Post by wodin »

I do wish hex size had have been smaller even to the point of smaller scale as the Western Front was a major aspect of the War and when a game scale reduces the whole front to a few hexes disappoints.

Take Belgium and "the salient" Ypres. This was scene of three major battles during first three years of the War, the first in 14 more or less finishing Britians regular army. It was a big part of the War and major taker of lives so again it's sad when a games scale probably won't highlight this.

ORIGINAL: Cfant

Äh... won't this end in the whole map full of trenches? Belgium looks so small. Was it so small in the original game?
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Simulacra53
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RE: Entrenchments

Post by Simulacra53 »

http://www.matrixgames.com/products/504 ... .in.Europe

Although the scale seems to be the same between SC3 War in Europe and World War I, Belgium seems tombe different - compare Antwerp.
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sol_invictus
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RE: Entrenchments

Post by sol_invictus »

Really nice screenshot. Love the graphical style.
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CSSS
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RE: Entrenchments

Post by CSSS »

The two best grand strategy games I have played, over 42 years of computer gaming are, Strategic Command World at War the 20 years of delightful progression it took

to achieve is remarkable! Secondly is as stated World War One gold, a vastly under recognized gem that is simply beyond compare. It is based of the Boardgame

La Grand Guerra.in 1914 there was , the battle of the frontiers, then the battle of maneuvers, then it settled into trench warfare all in 1914. The Eastern front never really did
settle into trench warfare, although the Greek/ Bulgarian front did. The Near east also did such. As the proud owner of everything Hubert has done I as always looking forward to his and Bills adaptive genius at work!
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RE: Entrenchments

Post by ringoblood »

Now that's great news to see. Nice screenshots, Hubert. Thanks. Looking forwards to seeing the Trenches in action upon release.
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