Any tips on Japanese Production system?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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crazydave1066
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Any tips on Japanese Production system?

Post by crazydave1066 »

Hello all! I am planning on starting a full campaign game as the Japanese in the near future, but the production system, while appealing to me, seems insanely complex. Does anyone have any tips on the production system? Specifically how to efficiently keep your factories supplied with resources and oil to keep the war machine going. It seems difficult to remember how and where you need to send these resources. Thanks in advance!
Nowi Ribak
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RE: Any tips on Japanese Production system?

Post by Nowi Ribak »

I think I saw a guide here in the forum, although I did not save it as I prefer the Allied side.

Try using Google for search within the Matrixforum, much better results ;-)
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Korvar
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RE: Any tips on Japanese Production system?

Post by Korvar »

It seems like the Japanese production system will be a topic of ongoing discussion in BillBrown's new AAR vs. AllenK. You could join us there. I linked a 'forum squeeze' document in that thread which should help you get started. Reading Mike Solli's posts might also be a good idea - just look at his signature [:D].
GetAssista
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RE: Any tips on Japanese Production system?

Post by GetAssista »

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Korvar
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RE: Any tips on Japanese Production system?

Post by Korvar »

I didn't know there was an updated version of the production primer. Thanks, GetAssista.
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geofflambert
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RE: Any tips on Japanese Production system?

Post by geofflambert »

ORIGINAL: GetAssista

See this tm.asp?m=3329605

He had a boner from not understanding the concept of "repair" which applies to factories and refineries and oilfields. "Repair" is what is used to build things from scratch, as well as repair actual damage. "Damage" also means potential size limit of a refinery or factory. He said he'd done research and couldn't find evidence for all the damaged factories in Japan, so he advised going into the editor and repairing all of them. I think we straightened him out on that. Don't do anything like that in the editor unless you're creating a mod. It's called "cheating". Otherwise his guide is quite helpful to the beginner and those with moderate experience as well.

If you do well and capture most of the refineries out there intact or nearly so, you will have more refinery capacity than you'll have oil to refine. The refinery capacities shown in the DEI, though, do not strictly represent actual refineries. In much of the DEI oil fields the oil coming out of the ground was what is called "light sweet crude". This grade of oil could be put directly into ship's tanks and used as fuel, so in a way it didn't really require refining. In reality, however, you wouldn't do that unless you had to because that grade of fuel would in fact cause extra wear on your engines. That goes for ships as well as factories. It's a game representation that's certainly not uncalled for. Anyways, do not repair any refineries that you capture with damage. Do repair any "damage" to oil fields. In the case of Miri I believe that oil field was considered not fully developed so in the game it has considerable "damage" that can be repaired. You'll have to ship a lot of supplies there to repair it, but it's worth it.

It's important to maximize all the ports from which oil or fuel can be shipped. Especially Palembang which has so much to be shipped and such a crappy port to ship from. You can maximize the port at Oosthaven which is connected to Palembang by rail and ship from there too.

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AllenK
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RE: Any tips on Japanese Production system?

Post by AllenK »

ORIGINAL: Korvar

It seems like the Japanese production system will be a topic of ongoing discussion in BillBrown's new AAR vs. AllenK. You could join us there. I linked a 'forum squeeze' document in that thread which should help you get started. Reading Mike Solli's posts might also be a good idea - just look at his signature [:D].

That's just what I need, Japanese production honed to perfection .
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Chickenboy
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RE: Any tips on Japanese Production system?

Post by Chickenboy »

ORIGINAL: crazydave1066

Hello all! I am planning on starting a full campaign game as the Japanese in the near future, but the production system, while appealing to me, seems insanely complex. Does anyone have any tips on the production system? Specifically how to efficiently keep your factories supplied with resources and oil to keep the war machine going. It seems difficult to remember how and where you need to send these resources. Thanks in advance!

Resources and Oil are the least of your concerns re: production as Japan. "Get 'em all to the home islands" will ensure that you won't run out of them in your production centers. Most novice Japanese players' mistakes involve expanding factories too far too fast. Resources and Oil (actually "fuel" is needed for HI production, not oil) are automatically processed at LI, HI and oil to fuel at refinery centers. Get them there and they'll do the rest.

To summarize: Airframe, engine, shipbuilding, factory expansion and so forth use HI (Heavy Industry) points. HI is produced at HI centers. Fuel is required at HI centers to produce Heavy Industry points (and also some supply). Oil is required at refineries to produce Fuel (and also some supply in stock scenarios). Get these ingredients there and they'll produce what they're supposed to.
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jdsrae
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RE: Any tips on Japanese Production system?

Post by jdsrae »

ORIGINAL: AllenK

ORIGINAL: Korvar

It seems like the Japanese production system will be a topic of ongoing discussion in BillBrown's new AAR vs. AllenK. You could join us there. I linked a 'forum squeeze' document in that thread which should help you get started. Reading Mike Solli's posts might also be a good idea - just look at his signature [:D].

That's just what I need, Japanese production honed to perfection .

Don’t worry Allen, he won’t ace all those IJ industry setup mouse clicks in his first game as Japan.
It would take a good few games to “master” it, and those who play as Japan are always just one incorrect mouse click away from wasting 30k+ supply points!
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
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jdsrae
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RE: Any tips on Japanese Production system?

Post by jdsrae »

Different scenarios have different details of oil, resources etc but the following should hold true.
Send as much oil as possible to Japan.
Send any fuel your fleet doesn’t need to Japan.
Many things in Japan need supply points so be careful how much supply you export.
You may not need to collect all resources. Remember it costs fuel to move it home and fuel has other priorities than bringing back excess resources that may never be processed into supply.
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
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geofflambert
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RE: Any tips on Japanese Production system?

Post by geofflambert »

It's almost impossible to not have enough resources. Move all you can as fast as you can from Hokkaido and Sakhalin to Honshu. Same for Formosa to Kyushu. Take some more but go easy from Asia (Rashin, Fusan, Port Arthur and HK). There's HI in China and Manchukuo so don't go overboard. You can add some from the Philippines but don't go farther than that.

WingCmdr
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RE: Any tips on Japanese Production system?

Post by WingCmdr »

Has Anybody read this, or is this not useful?

http://www.matrixgames.com/forums/tm.asp?m=2959613
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Korvar
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RE: Any tips on Japanese Production system?

Post by Korvar »

I'm no expert on Japanese production, but that looks to be a thorough index from an authoritative source. Nice find, WingCmdr!
WingCmdr
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RE: Any tips on Japanese Production system?

Post by WingCmdr »


Now you suck up to me? I am an authoritative source.


ORIGINAL: Korvar

I'm no expert on Japanese production, but that looks to be a thorough index from an authoritative source. Nice find, WingCmdr!
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Korvar
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RE: Any tips on Japanese Production system?

Post by Korvar »

Mike Solli is an authoritative source on industry in this game. You found a good post which organizes a lot of Mike's posts. I was simply acknowledging your find, which isn't always easy to do considering a lot of the best content gets buried in the bowels of the forums. I'm not blowing smoke your way - the post you linked appears to be packed with lots of useful information. Thank you for making the post.

Also, I am trying to encourage you to make more posts like that. If you focus on learning the game and helping others where possible, you can have an enjoyable time on the forums and make the experience better for others as well. Constantly attacking others won't get you anywhere here.
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jdsrae
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RE: Any tips on Japanese Production system?

Post by jdsrae »

I just bumped Damien’s Japanese Econ 101 primer to the top of the War Room.
I also read Mike Solli’s AAR. Mike recently started a new game so he can put some lessons learnt into play.
The above two references got me to the point of understanding enough that I could practice and learn a bit more through “on the job” training against the AI.
I’m almost ready for a PBEM, I just need to book in a few weeks of leave to be able to get through the first few turns!
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
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Trugrit
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RE: Any tips on Japanese Production system?

Post by Trugrit »


The primer that helped me the most to get started as Japan was one that Damian wrote:
tm.asp?m=2933397

I recommend you use Tracker. Very useful. It can graph global industry.
The overlay helped me to see the slopes.
"A man's got to know his limitations" -Dirty Harry
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Mike Solli
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RE: Any tips on Japanese Production system?

Post by Mike Solli »

ORIGINAL: jdsrae

ORIGINAL: AllenK

ORIGINAL: Korvar

It seems like the Japanese production system will be a topic of ongoing discussion in BillBrown's new AAR vs. AllenK. You could join us there. I linked a 'forum squeeze' document in that thread which should help you get started. Reading Mike Solli's posts might also be a good idea - just look at his signature [:D].

That's just what I need, Japanese production honed to perfection .

Don’t worry Allen, he won’t ace all those IJ industry setup mouse clicks in his first game as Japan.
It would take a good few games to “master” it, and those who play as Japan are always just one incorrect mouse click away from wasting 30k+ supply points!

Ain't that the truth! [:D]
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Falken
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RE: Any tips on Japanese Production system?

Post by Falken »

And another thing, and i've written this in one of my AARs before. Go through any posts by NY59Giants in those AARs, and DO EXACTLY WHAT he says. Don't think about, don't debate it, don't say "nnaaahhh".. .just do it. trust me...

I'm doing that in my new game with Wineguy, and my game is whole lot better than it was before. Keys ones are how to use APDs, what planes to build (there is a thread for that), and especially, where, and how, to use HQs.....
JoV
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RE: Any tips on Japanese Production system?

Post by JoV »

As an aside, was there ever any consensus on what to do with the fuel that stockpiles in Manchuria? Since the heavy industry there needs a steady supply of it, I've always been reluctant to ship it out to the Home Islands.

Is it safe to skim some/any of the top? I assume taking Siam et al helps keep this region self-sufficient.

A bit like the opposite of Hokkaido, where you need to make sure you keep topping it up to ensure the industry doesn't run dry....
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