Editing npq file

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Lobster
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Editing npq file

Post by Lobster »

I thought there was a thread about editing the naval .eqp file but I can't find it for the life of me. [&:]
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RE: Editing npq file

Post by Curtis Lemay »

ORIGINAL: Lobster

I thought there was a thread about editing the naval .eqp file but I can't find it for the life of me. [&:]
Maybe you're thinking of 19.9 in the manual.
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RE: Editing npq file

Post by Lobster »

That's the ticket. I knew I saw it someplace. Thanks. Trying to find some way of simulating torpedoes.
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RE: Editing npq file

Post by larryfulkerson »

See if you can simulate subs somehow or other. The rest of us would be greatful.
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RE: Editing npq file

Post by Lobster »

Hah. That won't happen. I'm just trying to make MTBs. So torpedoes would just be huge short range shells. I think. Maybe. [:D]
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RE: Editing npq file

Post by Curtis Lemay »

ORIGINAL: Lobster

Hah. That won't happen. I'm just trying to make MTBs. So torpedoes would just be huge short range shells. I think. Maybe. [:D]
But then you could shell land units with those torpedoes.
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RE: Editing npq file

Post by Lobster »

And I could give the Germans B-52s for the Battle of Britain. What's your point?

Don't they torpedo a Japanese truck in Operation Petticoat? [:D]
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RE: Editing npq file

Post by 76mm »

ORIGINAL: Lobster
I'm just trying to make MTBs. So torpedoes would just be huge short range shells. I think. Maybe. [:D]
Also, AFAIK there is no way to create a unit that can enter both shallow and deep water.

The only thing I haven't tried is putting rivers in deep water hexes, as someone suggested.
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RE: Editing npq file

Post by Lobster »

You can place a river and then cover it with deep water and it will still be there I think. I believe you have to erase it to get rid of it.
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RE: Editing npq file

Post by sPzAbt653 »

Yes, rivers can exist 'under' the sea. We used them in D21 so that river patrol boats could skirt the coast [thru the sea hexes] from river to river in the Black Sea.

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RE: Editing npq file

Post by Zovs »

Neato trick thanks for that!
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RE: Editing npq file

Post by sPzAbt653 »

It's not actually the greatest trick, because in some circumstances Land Units will move into the hexes. For example, a unit with Major Fording Capacity can retreat onto a Sea Hex that contains a hidden Major River. I'm considering removing them from D21.
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RE: Editing npq file

Post by Curtis Lemay »

ORIGINAL: sPzAbt653

It's not actually the greatest trick, because in some circumstances Land Units will move into the hexes. For example, a unit with Major Fording Capacity can retreat onto a Sea Hex that contains a hidden Major River. I'm considering removing them from D21.
Perhaps Major Escarpments could stop that, while letting riverine units to pass?
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