#CONDITION= changes

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El Condoro
Posts: 208
Joined: Wed Apr 02, 2008 12:44 pm

#CONDITION= changes

Post by El Condoro »

Is it possible to add other criteria to the #CONDITION in scripts to account for unit *type*?

For example, at the moment, we can specify a certain number of units of a certain country need to be within a range to cause #CONDITION to trigger. A garrison in Greece has the same effect on Greek morale as a tank and there can be 4 or 5 BEF garrisons in France to trigger the French morale boost. Can we change the #CONDITION to require a certain type of unit?

There could potentially be a number of levels of detail:
target_type - tanks, soft, hard, etc.
unit_type - army, corps, heavy tank
unit_name (?) - the name of a specific unit. This would need to be the internal identifier of the unit and not the editable text name, of course, or at least use the original name set.

Format: x,y [min_range, max_range] [min_units, max_units] [alignment] [aligned_country_id] [target_type] [unit_type] [unit_name]
Dummy value: 0 [0,0] [0,0] [0] [0] [0] [0] [0]

What do you think? It would allow for some interesting scripts and variations in mods perhaps.
ORB & CROWN Fantasy Warfare Mod for Strategic Command
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