Replacing unit types / cost rule of thumb

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The Land
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Joined: Fri Feb 19, 2010 4:58 pm

Replacing unit types / cost rule of thumb

Post by The Land »

I am trying to re-work "motor torpedo boats" into a frigate/corvette type escort vessel as part of an overall naval mod. I am familiar enough with the editor that I can sort out its stats, build limits, costs and research options and so on.

Can anyone advise me how to rename the unit type? (and possibly even replace the counter?)

Also, are there any cost rules of thumb, or should I just benchmark costs for new/modified units against other units in the game?

Thanks!
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Tidavis
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Joined: Sat Jul 26, 2014 9:09 pm
Location: Peoria, Illinois

RE: Replacing unit types / cost rule of thumb

Post by Tidavis »

Hi,

AS long as you have the artwork, I can replace the counters. Renaming the unit? I wish I knew how so I could do it too.

[&:]
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BillRunacre
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RE: Replacing unit types / cost rule of thumb

Post by BillRunacre »

ORIGINAL: Tidavis

Hi,

AS long as you have the artwork, I can replace the counters. Renaming the unit? I wish I knew how so I could do it too.

[&:]

Hi Tidavis

It's explained in section 3.3.2. Customize Your Campaign of the Manual.
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Tidavis
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Location: Peoria, Illinois

RE: Replacing unit types / cost rule of thumb

Post by Tidavis »

Thank you for pointing me there. I'm sure I just glossed over without actually reading that part.

[:)]
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