1965 India v Pakistan

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
Post Reply
Lukew
Posts: 33
Joined: Wed Aug 14, 2019 11:41 am

1965 India v Pakistan

Post by Lukew »

An often neglected and overlooked conflict although there is one scenario floating about which deals with the war as a whole. Zooming in on the individual battles using the smaller ground scales eg 1km = 1 hex) night be worth while. Perhaps Asal Uttar, Phillora, Chawindi, the fighting on the Lahore Front would present interesting games between balanced armoured/ combined arms forces.

There are sources out there especially online which deal with the war in sufficient detail to make this a viable project for someone
User avatar
Zovs
Posts: 9275
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: 1965 India v Pakistan

Post by Zovs »

Good job! Sounds like your volunteering!

The best way to learn is to build one.
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
User avatar
cathar1244
Posts: 1321
Joined: Sat Sep 05, 2009 2:16 am

RE: 1965 India v Pakistan

Post by cathar1244 »

The "Patton Nagar" battlefield is more suited to tactical games IMO. Pakistani losses tied to the terrain and consequent anti-armor ambushes by the Indian troops.

Cheers
Lukew
Posts: 33
Joined: Wed Aug 14, 2019 11:41 am

RE: 1965 India v Pakistan

Post by Lukew »

Asal Uttar was a three day battle. Given the forces involved and the size of the battlefield one might be looking at 1 hex - 1 km, company size unitsn hourly turns to capture the tactical action
Post Reply

Return to “The Operational Art of War IV”