FAILED(draw_geo_locaiton_panel_to_buffer)

Please post here for questions and discussion about modding for Strategic Command.
Post Reply
User avatar
mroyer
Posts: 1286
Joined: Sun Mar 06, 2016 12:27 pm

FAILED(draw_geo_locaiton_panel_to_buffer)

Post by mroyer »

Any ideas what causes this error or where I might look to correct it?
It appears to be related to locating a bunch of naval units at a single port using a unit.txt script.

-Mark R.

Image
Attachments
Untitled.jpg
Untitled.jpg (535.78 KiB) Viewed 291 times
User avatar
mroyer
Posts: 1286
Joined: Sun Mar 06, 2016 12:27 pm

RE: FAILED(draw_geo_locaiton_panel_to_buffer)

Post by mroyer »

Okay, think I finally figured this out. I was using slot UNIT_ID_45. While listed as a "Naval" target type, this happens to be the Mulberry's ID in the base game, so there's probably some custom coding in the engine around it causing the failure when I tried to use it as an ordinary naval unit.

; #UNIT_ID_45= Mulberry


No pain... no gain...
Onward!

-Mark R.
User avatar
Hubert Cater
Posts: 6094
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: FAILED(draw_geo_locaiton_panel_to_buffer)

Post by Hubert Cater »

Great to hear Mark, and apologies for not getting back to you sooner.
User avatar
mroyer
Posts: 1286
Joined: Sun Mar 06, 2016 12:27 pm

RE: FAILED(draw_geo_locaiton_panel_to_buffer)

Post by mroyer »

ORIGINAL: Hubert Cater

Great to hear Mark, and apologies for not getting back to you sooner.

No prob Hubert! A large portion of my professional life involves software development and believe me, I know how much of a diversion it can be to constantly deal with those pesky customer problems... [;)]

-Mark R.
Post Reply

Return to “Scenario Design and Modding”