AI needs some work

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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Jim D Burns
Posts: 4004
Joined: Mon Feb 25, 2002 6:00 pm
Location: Salida, CA.

AI needs some work

Post by Jim D Burns »

Great game, enjoying learning it, but the AI needs some work.

Playing as allies all I did was fall back on Warsaw with my surviving units to create a one to two hex ring of units around the city and Germany slowly reduced my ring of units until just the city Warsaw remains.

For about 2-3 months now the AI makes one attempt per turn to take the city and fails every time. I should mention the mech unit in Warsaw was in the hex just northeast of the city for several turns and was moved in during a double rain turn to replace the almost destroyed inf corp that started there. Once it reached the double entrenchment level it appears the hex cannot be taken because the AI only tries once in a turn.

Here's a screenshot showing the current situation. The AI has a double ring of units around the city and lots of planes, but it fails to make use of them. I've cropped in the combat log of the turn so you can see the AI's inaction.

The AI needs to be more aggressive and use all its stuff. If it used everything it had the city would have fallen months ago, but it's now mid Feb and there is no sign of the city falling at all. And with all those units tied up in Poland I hope the AI doesn't attack France as I will probably be in Berlin by August.

Jim


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AlvaroSousa
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RE: AI needs some work

Post by AlvaroSousa »

I'll take a look at that. it should be trying 3x a turn. Actually I think I know where the problem is here. It's a function of the internal code.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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