Enemy action in friendly turn

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Michael T
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Enemy action in friendly turn

Post by Michael T »

It seems that sometimes enemy units do need OP's to act in the my turn and sometimes not.

Can you clarify. Do enemy units always need OP's remaining to act in my turn or not?

If sometimes they do and sometimes not could we get a chart showing when it's required to have OP's and when it is not.
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RE: Enemy action in friendly turn

Post by AlvaroSousa »

Which units in particular are you referring to? Air and Naval? They always need them. Their opts reset on the enemy turn.
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Michael T
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RE: Enemy action in friendly turn

Post by Michael T »

So you are saying that for any enemy unit, be it air or naval, it must have remaining OP's to be used in my turn?

So an enemy fleet that turns up outside Tobruk that just arrived from Gibraltar should not interdict the port in that turn it arrived?

I think it does.

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RE: Enemy action in friendly turn

Post by AlvaroSousa »

no they get 2 on their turn and 2 on your to intercept
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RE: Enemy action in friendly turn

Post by Michael T »

no they get 2 on their turn and 2 on your to intercept

Ok now I get it. But thats for Naval, and that seems to be what I see in the game.

However as I understand it, air units need unused OP points in their own turn and be set to full support to intercept or fly ground support. I think you said that some time back.

But I ask again. Does a player need to not use his air in his turn (at least 1 OP unused) in order for it to fly a defensive mission?

Can you understand the confusion here?

As it seems that sometimes units need unused OP's to do defensive missions in the opponents turn and sometimes not.

I would really like a chart, if this is so.

Otherwise is it the case where any naval or air unit will conduct up to 2 missions in the opponents turn regardless of what it does in it's own turn?
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RE: Enemy action in friendly turn

Post by ncc1701e »

Yes, the question is important for Air units, especially when we need to intercept those bombers...
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RE: Enemy action in friendly turn

Post by tyronec »

I have the same question about air units intercepting Naval.

I thought I read somewhere that they needed OP points left to intercept, so I was assuming you had to have 1 OP point left in your turn for them to intercept in the enemy turn.

However reading the above it looks like they get new points for the enemy turn, so you can use both OP points in your own turn and they will still intercept. Is this correct ?

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RE: Enemy action in friendly turn

Post by ncc1701e »

I am also confused about this.
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RE: Enemy action in friendly turn

Post by Jim D Burns »

ORIGINAL: ncc1701e
Yes, the question is important for Air units, especially when we need to intercept those bombers...

I think this statement is pretty clear:
ORIGINAL: Alvaro Sousa
Air and Naval? They always need them. Their opts reset on the enemy turn.

So as soon as you hit end turn, op points reset for air and naval.

Jim
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RE: Enemy action in friendly turn

Post by AlvaroSousa »

Rulebook always have typos. Lots of things change in beta. Even I have a hard time keeping up.

If someone could pull the page for me so I can add it to the edit pile
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RE: Enemy action in friendly turn

Post by AlvaroSousa »

I'll double-check to I could be wrong I'm pretty sure I changed it to keep it simple
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RE: Enemy action in friendly turn

Post by Michael T »

I have to admit I am no closer to understanding what's going on here to when I first asked the question. I am just going to test every imaginal situation and develop my own chart.
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RE: Enemy action in friendly turn

Post by AlvaroSousa »

Page 95 states an air or naval unit may intercept twice during the enemy turn.

A moving fleet may only be intercepted once per operation point
used. An enemy fleet or air unit may only intercept twice during a
turn. If a moving fleet is intercepted a round of combat is fought.

Page 96

Fleets must be set to fleet mode at a non-port water hex to patrol.
Air units must be in support mode to patrol.
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RE: Enemy action in friendly turn

Post by Twotribes »

What is so hard to understand? In your turn you have 2 action points in the enemy turn you have 2 more action points each phase your and his you have a total of 4 action points 2 per turn phase.
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Michael T
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RE: Enemy action in friendly turn

Post by Michael T »

Page 95 states an air or naval unit may intercept twice during the enemy turn.

True. But as far as I can see, no where in the manual does it state that naval/air units get another 2 OP points to use in the enemy turn.

And to cloud the waters even more my tests indicate that sometimes you do need to have OP's remaining for certain missions. And also for air units the effectiveness required to perform missions in the enemy turn also varies depending on mission type.

So now I have a pretty fair idea of what going on.

Thank you.
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