partizans don't work as intended. plz give option to nix

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

Moderator: AlvaroSousa

t001001001
Posts: 326
Joined: Thu Apr 30, 2009 7:06 pm

partizans don't work as intended. plz give option to nix

Post by t001001001 »

The rule book says a division should protect out to 5 hexes vs partizan. I've had rail cut in the very hex a division is deployed in! I took precaution to prevent rail being broke, and it was pointless. The game arbitrarily cut the rail lines anyway, no matter what steps I took to prevent it from happening.

This annoys me.

When the rail broke it put half my entire army out of supply. Since there's no precaution the player can take to protect his rail lines being cut, can you either fix this crap or make it so I have the option of turning off the indefensible plz? This has ruined the game for me.
AlbertN
Posts: 4275
Joined: Tue Oct 05, 2010 3:44 pm
Location: Italy

RE: partizans don't work as intended. plz give option to nix

Post by AlbertN »

It protects its 6 adjacent hexes, not a range of 5 or 6!
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: partizans don't work as intended. plz give option to nix

Post by Twotribes »

But why would it not protect the hex it sits in?
Favoritism is alive and well here.
t001001001
Posts: 326
Joined: Thu Apr 30, 2009 7:06 pm

RE: partizans don't work as intended. plz give option to nix

Post by t001001001 »

Thank you, 2T.

A division camping on a rail has no effect. Partizans will break rail right next to the division commander's office, right in his face, and he won't notice it will he.

This breaks the game. I spend turns of planning and doing all I can to ensure logistics will not be interrupted, then a rail line is cut arbitrarily. This is very annoying.
User avatar
MOS96B2P
Posts: 167
Joined: Thu Feb 07, 2019 4:50 pm

RE: partizans don't work as intended. plz give option to nix

Post by MOS96B2P »

ORIGINAL: t001001001

Thank you, 2T.

A division camping on a rail has no effect. Partizans will break rail right next to the division commander's office, right in his face, and he won't notice it will he.

This breaks the game. I spend turns of planning and doing all I can to ensure logistics will not be interrupted, then a rail line is cut arbitrarily. This is very annoying.

This is how the game mechanics were when the game was first released. What version of the game are you on? Under version v1.00.02.01 I thought divisions were given an anti-partisan ZOC. This should no longer be happening. If partisans are blowing up railroads next to a division then either it wasn't patched yet or maybe a bug? But again, what version are you playing?
t001001001
Posts: 326
Joined: Thu Apr 30, 2009 7:06 pm

RE: partizans don't work as intended. plz give option to nix

Post by t001001001 »

A rail was cut right in the face of a division requisitioned and posted there specifically to prevent that from happening. In that hex. I won't try to refund the game. But I did throw up my hands in disgust and rage quit. Will wait patiently for this to get fixed [:)]
User avatar
MOS96B2P
Posts: 167
Joined: Thu Feb 07, 2019 4:50 pm

RE: partizans don't work as intended. plz give option to nix

Post by MOS96B2P »

ORIGINAL: t001001001

A rail was cut right in the face of a division requisitioned and posted there specifically to prevent that from happening. In that hex. I won't try to refund the game. But I did throw up my hands in disgust and rage quit. Will wait patiently for this to get fixed [:)]

Yes, my friend, I understand. I also saw this happen in the original version of the game. That is why I'm asking what version you are on because I thought it was patched already.
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: partizans don't work as intended. plz give option to nix

Post by Uxbridge »

I'm trying to figure out partisans as well. Doesn't the protection from partisans mean that the hex adjacent to a combat unit protects from the creation of an actual partisan unit, but not rail cutting?

And my question is: when one sees a partisan affected hex, does negligence to move there increase the likelyhood of an unit being created?
User avatar
MOS96B2P
Posts: 167
Joined: Thu Feb 07, 2019 4:50 pm

RE: partizans don't work as intended. plz give option to nix

Post by MOS96B2P »

ORIGINAL: Uxbridge

I'm trying to figure out partisans as well. Doesn't the protection from partisans mean that the hex adjacent to a combat unit protects from the creation of an actual partisan unit, but not rail cutting?

And my question is: when one sees a partisan affected hex, does negligence to move there increase the likelyhood of an unit being created?

My understanding is that a land combat unit will stop both partisan units and rail damage from occurring in the occupied hexagon and all the hexes around the combat unit. So seven hexagons should be free of trouble.

I don't think moving to the location of partisan rail damage is linked to the appearance of partisan units.

Maybe Alvaro will stop by and let us know for sure.
User avatar
AlvaroSousa
Posts: 12107
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: partizans don't work as intended. plz give option to nix

Post by AlvaroSousa »

any land unit 6 hex radius + it's own.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Werewolf13
Posts: 515
Joined: Sun Jul 31, 2005 8:11 pm

RE: partizans don't work as intended. plz give option to nix

Post by Werewolf13 »

ORIGINAL: t001001001

Thank you, 2T.

A division camping on a rail has no effect. Partizans will break rail right next to the division commander's office, right in his face, and he won't notice it will he.

This breaks the game. I spend turns of planning and doing all I can to ensure logistics will not be interrupted, then a rail line is cut arbitrarily. This is very annoying.

Welcome to the headaches that real life military commanders must deal with and the sometimes devestating impact that partisans can have on military operations.

Keep in mind that partisans are not military, not constrained by military rules and if they're good at what they do then no one - especially not the enemy - knows who they are. They blend in with the local populace - they are the local populace.

Put your thinking cap on. Now think about just how easy it would be to cut a rail line at night on a section of rail not guarded by enemy troops. Think about how big a hex is in Warplan and how much area that covers. A division is usually around 20,000 guys or so and usually barely half are combat troops or maybe 3/4 depending on the time period. Those guys can patrol a rail line but it wouldn't be many doing it and they can't be everywhere at once. Just 3 guys could cut one with very little risk to themselves. Fact of life. Deal with it.

Partisans have been a fact of life for centuries.

Personnaly I think the behavior you are seeing is very realistic and by design. Hopefully it's not a bug and gets removed.

I've been considering getting Warplan. The behavior you have described is one of the reasons why, now.
Freedom is not free! Nor should it be. For men being men will neither fight for nor value that which is free.

Michael Andress
Werewolf13
Posts: 515
Joined: Sun Jul 31, 2005 8:11 pm

RE: partizans don't work as intended. plz give option to nix

Post by Werewolf13 »

ORIGINAL: t001001001

A rail was cut right in the face of a division requisitioned and posted there specifically to prevent that from happening. In that hex. I won't try to refund the game. But I did throw up my hands in disgust and rage quit. Will wait patiently for this to get fixed [:)]

You want the game designers to fix something that isn't broke?

Ahhhh - geeez.
Freedom is not free! Nor should it be. For men being men will neither fight for nor value that which is free.

Michael Andress
User avatar
MOS96B2P
Posts: 167
Joined: Thu Feb 07, 2019 4:50 pm

RE: partizans don't work as intended. plz give option to nix

Post by MOS96B2P »

ORIGINAL: Werewolf13

ORIGINAL: t001001001

A rail was cut right in the face of a division requisitioned and posted there specifically to prevent that from happening. In that hex. I won't try to refund the game. But I did throw up my hands in disgust and rage quit. Will wait patiently for this to get fixed [:)]

You want the game designers to fix something that isn't broke?

Ahhhh - geeez.

But if you read any of the thread up above you would see that it is not working as designed when partisans blow up track in the ZOC of a land unit. Alvaro Sousa is the game developer and explained how it works about four posts up. I think it has been made to work as intended now which is: no partisan activity within the ZOC of a land unit.

Now the Germans have a reason to take units off the front line and guard their logistics. I bought the game upon release and can say this dilemma of pulling troops out of the line to guard against partisan attacks works very well in the game.
Werewolf13
Posts: 515
Joined: Sun Jul 31, 2005 8:11 pm

RE: partizans don't work as intended. plz give option to nix

Post by Werewolf13 »

ORIGINAL: MOS96B2P

ORIGINAL: Werewolf13

ORIGINAL: t001001001

A rail was cut right in the face of a division requisitioned and posted there specifically to prevent that from happening. In that hex. I won't try to refund the game. But I did throw up my hands in disgust and rage quit. Will wait patiently for this to get fixed [:)]

You want the game designers to fix something that isn't broke?

Ahhhh - geeez.

But if you read any of the thread up above you would see that it is not working as designed when partisans blow up track in the ZOC of a land unit. Alvaro Sousa is the game developer and explained how it works about four posts up. I think it has been made to work as intended now which is: no partisan activity within the ZOC of a land unit.

Now the Germans have a reason to take units off the front line and guard their logistics. I bought the game upon release and can say this dilemma of pulling troops out of the line to guard against partisan attacks works very well in the game.

I can't disagree with your take on the issue.

Too bad though I was looking for something a bit more simulation and a bit less game.
Freedom is not free! Nor should it be. For men being men will neither fight for nor value that which is free.

Michael Andress
User avatar
AlvaroSousa
Posts: 12107
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: partizans don't work as intended. plz give option to nix

Post by AlvaroSousa »

Should be working right in v31
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Werewolf13
Posts: 515
Joined: Sun Jul 31, 2005 8:11 pm

RE: partizans don't work as intended. plz give option to nix

Post by Werewolf13 »

ORIGINAL: Alvaro Sousa

Should be working right in v31

Define right, please.
Freedom is not free! Nor should it be. For men being men will neither fight for nor value that which is free.

Michael Andress
User avatar
AlvaroSousa
Posts: 12107
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: partizans don't work as intended. plz give option to nix

Post by AlvaroSousa »

Any land unit will protect it's own hex and the 6 hexes around it from Partisan attacks.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
AlvaroSousa
Posts: 12107
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: partizans don't work as intended. plz give option to nix

Post by AlvaroSousa »

I just ran through 6 months of the 1942 scenario watching partisans. It is working correctly.

Remember that in scorched earth countries you will damage rail as you take it from the enemy.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Werewolf13
Posts: 515
Joined: Sun Jul 31, 2005 8:11 pm

RE: partizans don't work as intended. plz give option to nix

Post by Werewolf13 »

ORIGINAL: Alvaro Sousa

Any land unit will protect it's own hex and the 6 hexes around it from Partisan attacks.

Well - that's that I guess.

Just too gamey for me.
Freedom is not free! Nor should it be. For men being men will neither fight for nor value that which is free.

Michael Andress
User avatar
AlvaroSousa
Posts: 12107
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: partizans don't work as intended. plz give option to nix

Post by AlvaroSousa »

Why do you think it's gamey?
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Post Reply

Return to “WarPlan”