Vichy 'problem' / bugs

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AlbertN
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Vichy 'problem' / bugs

Post by AlbertN »

When Vichy is triggered for the turn of the settlement of Vichy, all the colonies are German (unless there are Brits!).

At the same time though if Italy is active (and Germany can wait til they take Paris in normal games - which anyhow I plan to ditch in favor of Italian option ones for the future at least), can send in troops to these German ports.

I do not believe it works as intended though.

On the other hand it's way too cheap for UK to just slip troops in French colonies and keep them later on - so UK should not be able to move at all in French colonies (and eventually have to actually declare war on Vichy Sirya later on). Otherwise that will never happen.

Also if Axis lands in Syria then and does not own Damascus any Axis troops there are magically 'destroyed' because, hey no valid hex to retreat to. That should be fixed too and these troops oversea sent to Germany / Italy or so. Can imagine 'sign peace, destroys troops'.

I think the 'fix' goes both ways.
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821Bobo
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RE: Vichy 'problem'

Post by 821Bobo »

On the other hand it's way too cheap for UK to just slip troops in French colonies and keep them later on - so UK should not be able to move at all in French colonies (and eventually have to actually declare war on Vichy Sirya later on). Otherwise that will never happen.

This is WAD, its in the rules and that actually happened IRL.
AlbertN
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RE: Vichy 'problem'

Post by AlbertN »

That's in the rules I know. I am forwarding it as a balance problem.
Actually happened IRL? NO! UK had to invade through aggression Vichy Syrya in '41 in fact. Torch '42 is also defined invasion, for whichever resistance the Vichy troops may have put. Madagascar was occupied too through invasion.
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AlvaroSousa
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RE: Vichy 'problem'

Post by AlvaroSousa »

Thanks for the input I will consider it.
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Hoyt Burrass
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RE: Vichy 'problem'

Post by Hoyt Burrass »

I think it's a valid point...UK can also us the French African/Syrian ports which they never did.
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AlvaroSousa
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RE: Vichy 'problem'

Post by AlvaroSousa »

So look at this from the other side.

Say UK occupies Algiers and keeps North Africa. Now the German's don't have to DOW on vichy.

As for "magically destroyed" you can't have it both ways. Before units went to the production queue. It was gamey. I changed it to closest hex. If there is none then they get destroyed. If I make it "magically transport" then there is that gamey feature again. Nothing is perfect.

As for Syria and the UK..... I could take out the Allied part of the script.

Which means ONLY the Axis can capture it. If there is an Allied in there it still goes Vichy if it is established.

Algiers I will leave the same since it is a slight detriment to UK to hold it.
Creator Kraken Studios
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- Brute Force (mod) SC2
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- Assault on Democracy SC2
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AlbertN
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RE: Vichy 'problem'

Post by AlbertN »

I am aware of the earlier exploit - from my personal perspective Syria and Mainland Vichy could use different treatments there though but won't be too fussy.

Just had to restart a game as X Axis troops in Syrya went kaboom that way, and with awareness either one does not send them OR delays Vichy.
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