Historical Unit Mods

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aspqrz02
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Historical Unit Mods

Post by aspqrz02 »

DUTCH

ID/SIC = -1 Artillery, AA 0, 4 OP, Max Str 8 (ID), 16 (SIC)
LIC = -1 Artillery, AA 1, 4 OP, Max Str 24
CAV = -2 Artillery, +1 Firearms

LUXEMBOURG
INF XX ONLY = Guns 1, Arty 1, 3 OP, Max Str 6

FRANCE
ID = Firearms 4, Guns 2, Artillery 3. AA 0. OP 5
SIC = F/G/A 4/2/3. AA 1. OP 4
LIC = F/G/A 4/2/3. AA 1. OP 4
Cavalry = 3/2/3. Tanks 1. AA 1. OIL 1. OP 6 (Actually mech Cavalry)
Mountain Corps = 4/4/4. Defense 6. OP 2 (Actually fortress units)
Mech Corps = 4/3/2. 2 Tanks. 6 OP.
Armour Corps = 3/3/3. Tanks 5. OP 6.

DENMARK
Infantry Division = 3/2/2/ AA 0. OP 5. Max Str 8.
SIC = 3/2/2. AA 0.
Cavalry Corps = 3/1/1. OP 6. Max Str 5.

BULGARIA
Infantry (All) = 3/2/2. AA 0
Cavalry Corps = 3/1/1. AA 0
Mountain Corps = 3/2/2. AA 0

GREECE
Infantry (All) = 3/2/2. AA 0.
Cavalry Corps = 3/1/1. AA 0
Mountain Corps = 4/2/2.

HUNGARY
Cavalry Corps = 3/2/3. AA 1. Tanks 1. OIL 1 (mechanised)
Mountain Corps = 4/2/3.

BELGIUM
Cavalry Corps = 3/2/3. Tanks 1. AA 1. OIL 1 (mechanised)

FINLAND
Cavalry Corps = 3/2/2. Tanks 1. OIL 1. Max Str 5 (captured armour)
Mountain Corps = 4/2/3

IRAQ
Infantry (All) = 3/1/1

PORTUGAL
Infantry (All) = 4/2/2. AA/0
SIC = As above, but AA 1.

NORWAY
Infantry = 3/2/2. AA 1.
Mountain Corps = 4/2/2. AA 1

SWEDEN
Cavalry Corps = 3/2/3. Tanks 1. OIL 1. (mechanised)

SWITZERLAND
Mountain Corps = 4/3/3. Def 6.
Cavalry = 3/2/3

TURKEY
Infantry (All) = 4/2/2. Def 6.
Mountain Corps = 4/2/3. Def 7.

YUGOSLAVIA
Infantry (All) = 4/2/2. AA 0
Cavalry Corps = 3/1/2
Mountain Corps = 4/2/2

(Most Minors were short of modern, decent calibre, artillery and, almost as often, anything resembling decent AA - and, just as importantly, *ammo* for their heavier pieces, hence some of the reductions. However, Hungary had a reasonable industrial base, as did, to a lesser extent, Romania and Turkey.

Phil McGregor

Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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Twotribes
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RE: Historical Unit Mods

Post by Twotribes »

so since I have zero idea how to make units in the editor make a mod and post it......... )
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aspqrz02
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RE: Historical Unit Mods

Post by aspqrz02 »

ORIGINAL: Twotribes
so since I have zero idea how to make units in the editor make a mod and post it......... )

These aren't new units, as such, I have simply modified the stock values of existing units in the Editor.

Load it up. Click the 'Country' Tab, select the desired country, then choose one of the two Unit related tabs that appear just above the top edge of the map.

It may be quite a while before I post the mod ... it needs a lot more work before it's even ready for a first look.

Phil McGregor
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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PanzerMike
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RE: Historical Unit Mods

Post by PanzerMike »

Looking very interesting there Phil. Keeping an eye on this.
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ncc1701e
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RE: Historical Unit Mods

Post by ncc1701e »

Me too, thanks for doing this.
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AlvaroSousa
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RE: Historical Unit Mods

Post by AlvaroSousa »

You can upload the default for all units.
Then you have to mod it by country.

Editor -> Country -> Unit Stats -> select country -> select unit
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TrogusP96
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RE: Historical Unit Mods

Post by TrogusP96 »

Mr. McGregor,

Very nice. Most significant I think is the OP drop for the French corps. Even though this variable is included with the To&E variables it seems to include soft factors like communication, staff, motivation as well as motorization, doctrine, lower level leadership initiative etc, if etc is appropriate here. I like it. What factors affected your decision here? Or Alvaro for that matter since I gave the manual a quick review of the manual only gave me this

Operation Points – How often a unit may move and attack according to its range. p46

The rest of the discussion relates to naval and air which is a whole other discussion.

I wonder what Alvaro was thinking for operation points? Which never increase beyond one more point due to advancements. I think the Soviets and US climbed more than that. Maybe even the Brits except when fighting the Italians early in North Africa.

aspqrz02
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RE: Historical Unit Mods

Post by aspqrz02 »

ORIGINAL: TrogusP96
Very nice. Most significant I think is the OP drop for the French corps. Even though this variable is included with the To&E variables it seems to include soft factors like communication, staff, motivation as well as motorization, doctrine, lower level leadership initiative etc, if etc is appropriate here. I like it. What factors affected your decision here?

Several things ... firstly, trying to model the idiocy of Gamelin's decision to have no radio comms and rely on couriers and then only offering generic 'Orders of the Day' which actually ENHANCED the German Blitzkrieg's efforts to get inside the French Command and Control Cycle (i.e. by the time they worked out what to do, the Germans weren't there and weren't doing that any more)

Secondly, the command paralysis that resulted from the above ... the French had any number of situations, early on, where the Germans could have, at the very least, been slowed down significantly if only someone ... ANYONE ... had made a decision to DO something ... and this paralysis got worse as the Germans got inside the French decision cycle.

There was nothing wrong with the willingness of most French units to fight but, especially as it became obvious the Germans were simply waltzing around them, tactically and operationally (and strategically, but the ordinary soldiers didn't know that), this was damaged severely.

Thirdly, the poor doctrine and its generally poor application ... especially with the Armour, Mechanised and (Armoured) Cavalry units.

The commitment of such units in dribs and drabs so that by the time Weygand had a sort of a clue and tried to counterattack, they were largely destroyed or so badly understrength as to be effectively useless.
ORIGINAL: TrogusP96
I wonder what Alvaro was thinking for operation points? Which never increase beyond one more point due to advancements. I think the Soviets and US climbed more than that. Maybe even the Brits except when fighting the Italians early in North Africa.

I am changing things for the 1939 scenario ... and, certainly, for the French and all the continental powers *except* the Soviets, what I am trying to represent with modifications to OPs doesn't change as they will mostly be conquered.

I have modified the US and Commonwealth OPs upward, as noted, to represent the fact that their Infantry units were, when compared to the German ones, fully motorised ... and that applies from the get go ... but you raise a valid point, their doctrine and other factors early on in the war mean that this may be too much. However, as you imply, there doesn't seem to be any way to directly represent the changes over time, or not with OPs ... I strongly suspect this is what is represented by the initial EXPERIENCE for units, which WILL change over time.

Phil McGregor
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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