Initial Take

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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battlevonwar
Posts: 1233
Joined: Thu Dec 22, 2011 3:17 am

Initial Take

Post by battlevonwar »

Hugely Complex Factors involved in game very invisible when watching the Intro Videos and How Tos. The AI is no challenge but I don't mind because I'd rather work done on the actual interface and gameplay for multiplayer. Barely any AI works well in any strategic game unfortunately cause there is always an exploit around them.
I ran into a major bug I noticed once but I hadn't ran the update. Nothing after the update that I noticed that was blaring and I enjoyed the interface. I can see as the game progresses it will get very good. The Action on the Eastern Front I had against the AI was realistic. The Russian Forces weren't easily destroyed. Also you have to be cautious of the weather and overextending yourself. I can see where the game would be a challenge early/mid and I'm not sure later.

The ran into shortages in oil very early as Italy as well which was a nice touch. I am eager to see how the game develops onward. There are a lot of units by the way and a lot of tech so I can imagine there is dizzying amounts of ways to go as far as strategic options.

Two Thumbs up aside all things for originality !
Journier
Posts: 350
Joined: Sun Mar 28, 2010 3:41 pm

RE: Initial Take

Post by Journier »

The AI does well with the bonus's above historical difficulty I have found.

Italy for me needs around 15 oil a turn convoyed from germany if you want to be at all semi active with their forces that require oil.
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AlvaroSousa
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RE: Initial Take

Post by AlvaroSousa »

Glad you liked it. And yes it is very hard to write A.I. for this kind of game.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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