Rail Repair

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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aspqrz02
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Rail Repair

Post by aspqrz02 »

I am unclear on this and how it works ...

* Do all captured rail hexes repair in 2 turns, regardless of the number captured? This is what seems to be implied by the recent question about RR repair in Iraq.

OR

* Do only 2 Rail Hexes per repair per turn (presumably per turn for each country where there are rail hexes that need to be repaired), that is, 2 hexes TOTAL for each country with damaged rail hexes?

OR

* Do 2 Rail Hexes *for every connected rail line* repair per turn? (ie. if there are three rail lines running from Axis territory into Russia, does EACH line repair at the rate of two hexes per turn?)

There is a significant difference.

IF it is the second instance, only 2 hexes per turn, how are the two hexes repaired chosen by the program?

Phil McGregor
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Journier
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RE: Rail Repair

Post by Journier »

As far as ive seen and known, you can capture the entire map in rail hex's and they all repair in 2 turns flat. its a nice simple system.
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AlvaroSousa
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RE: Rail Repair

Post by AlvaroSousa »

If you have 3 rail lines going out with 30 hexes of rail from point A to B, A to C, and A to D with the 1st 12 hexes in each line damaged.... then each line will repair 2 a turn at maximum. Sometimes you have a situation where the map supply level doesn't allow for 2 repairs in a line a turn. You need a min of 5 map supply to repair rail. This recently came up in Iraq.

The Axis crossed Palestine it seemed to attack Iraq not taking the Northern Syrian rail nor the southern ports. So the rail didnt repair because the map supply was too low through the road.
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aspqrz02
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RE: Rail Repair

Post by aspqrz02 »

So, that's two hexes per turn per line.

So, in the Campaign Screen, the lowest you can go is 1 hex per turn per line?

Can't go lower?

Hard coded or moddable?

And it cannot be changed on a per country basis? It's 2 hexes per line per turn for the whole of the map and every country involved?

Phil McGregor
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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Journier
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RE: Rail Repair

Post by Journier »

ORIGINAL: Alvaro Sousa

If you have 3 rail lines going out with 30 hexes of rail from point A to B, A to C, and A to D with the 1st 12 hexes in each line damaged.... then each line will repair 2 a turn at maximum. Sometimes you have a situation where the map supply level doesn't allow for 2 repairs in a line a turn. You need a min of 5 map supply to repair rail. This recently came up in Iraq.

The Axis crossed Palestine it seemed to attack Iraq not taking the Northern Syrian rail nor the southern ports. So the rail didnt repair because the map supply was too low through the road.

oh wow, welp learn something new every day! I swear rolling through russia it goes faster than 2 rail a turn. but i guess that must be because of the many different paths of rail.
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AlvaroSousa
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RE: Rail Repair

Post by AlvaroSousa »

You can change the rail repair rate in the Editor -> Campaigns menu. Left column, 8th line down.

It is set for all countries the same.

So it is possible for a partisan to cut you off behind a single rail line, mess up your whole map supply situation, and prevent rail from being repaired up front.

I toyed around with the idea of players repairing their own line but there would be too many conditions I'd have to place and then you would do it like almost every turn adding another burden to game play. So I automated it instead and players made operational unit decisions on how far they wanted to push till rail repair caught up.
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tyronec
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RE: Rail Repair

Post by tyronec »

Did a test on this because I thought something was off.
This is T2.

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tyronec
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RE: Rail Repair

Post by tyronec »

This is T3, all good and as described - 2 hexes repaired

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tyronec
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RE: Rail Repair

Post by tyronec »

But this is T4.
3 hexes repaired.
My understanding is the rail net has to go back to a source, so Riga should not be a start point. But if it was then why not 2 extra hexes repaired ?

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AlbertN
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RE: Rail Repair

Post by AlbertN »

You've no control on which hexes are repaired.
From T3 you got repaired the town in the swamp and 1 hex toward Riga.
Riga receives rails via sea or so ... and repaired one south-west and one to the south.

Each railhead repaired 2.

I am just not sure why the repairing started on late. But that's another story for which I've no answer.
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tyronec
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RE: Rail Repair

Post by tyronec »

OK, so you can start from ports.
The difficulty is in understanding what is a railhead.

Tried the same thing again and got T3
It has done 3 rails for some reason, maybe because the town was not captured and it had a free convert.

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tyronec
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RE: Rail Repair

Post by tyronec »

T4 and those bautrupp guys are on steroids.
Looks like Riga was able to count as a railhead going in two directions.

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AlvaroSousa
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RE: Rail Repair

Post by AlvaroSousa »

An addendum has been added to the manual in the change notes.

page 60 – Both Germany and the USSR have scorched earth policies……
…change to… Germany, the USSR, Spain, and Turkey have scorched earth policies. Countries with this policy automatically damage rail as the enemy occupies hexes that switch control. Rail is repaired at a rate of 2 hexes per turn if the map supply level is 5 or higher.

The game checks in a 6 hex radius of a qualifying undamaged rail head. It fixes all hexes in that radius that quality for repair.
Then it repeats the process for the 2nd rail.

So if you have a 9 map supply rail head it fixes the 8, then fixes the 7 two hexes away if it connects

But if you start with a 6 it fixes the 5 next to it but won't fix the 4 next to that two hexes away.

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pzgndr
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RE: Rail Repair

Post by pzgndr »

ORIGINAL: Alvaro Sousa
The game checks in a 6 hex radius

You need to clarify 6 hex radius versus adjacent 6 hexes, here and other places in the manual. Big difference, and players are confused.
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AlvaroSousa
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RE: Rail Repair

Post by AlvaroSousa »

6 adjacent hexes. I mean
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- Assault on Democracy SC2
- Map Image Importer SC3
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