Engineers, wunder infantry?
Moderator: MOD_SPWaW
Engineers, wunder infantry?
I think engineers are one of the best all-around infantrymen in the SP:WAW game. They are fairly good against infantry, pretty good against tanks, and can lay mines, making an area much more deadlier than it actually seems to be.
There are also a few kinds of engineers, including the FT Engineers which carry flamethrowers that give them a pretty good chance of destroying any tank regardless of its armor. (Or at least forcing the crew out.)
I don't know of a better infantry unit than the engineers of every country pound per pound... Maybe the SS for the Germans?
There are also a few kinds of engineers, including the FT Engineers which carry flamethrowers that give them a pretty good chance of destroying any tank regardless of its armor. (Or at least forcing the crew out.)
I don't know of a better infantry unit than the engineers of every country pound per pound... Maybe the SS for the Germans?

Decoy, Invite, Entrap, Destroy.
I agree with alot of what you said, but think the mission itself dictates the best infantry. In a long range fight, or when speed is called for, then Airborne or SS (etc) take the cake. Get in close, in the city, trees, jungle (etc), then look out for those Engineer boys!
Goblin-A Goblin loves his Airborne and Rangers:D
Goblin-A Goblin loves his Airborne and Rangers:D
also the Rangers for the Americans. The problem with egineers is the cost. For the price of a company of German Pioneers you can get a company and a half of PzGren. If you want to field a sizable force engineers are good support, but you don't get enough for the cost to cover a wide area. And if you're into historical unit mixes, there was about 1 plt for each company or two of regulars.
That said: on assaults I like for the ability to clear building blocks and towns, as well as mines; on defense they are incredable at setting up defenses for the rear VHs.
That said: on assaults I like for the ability to clear building blocks and towns, as well as mines; on defense they are incredable at setting up defenses for the rear VHs.
Challenge
War is unhealthy for die-stamped cardboard and other paper products.

War is unhealthy for die-stamped cardboard and other paper products.

- Belisarius
- Posts: 3099
- Joined: Sat May 26, 2001 8:00 am
- Location: Gothenburg, Sweden
- Contact:
- Belisarius
- Posts: 3099
- Joined: Sat May 26, 2001 8:00 am
- Location: Gothenburg, Sweden
- Contact:
-
Wolfleader
- Posts: 92
- Joined: Thu Oct 31, 2002 6:19 am
Engineers are great. I usually use them to take out mines and fortifications and for urban fighting. I find the German flamethrowing engineers the most useful since their flamethrowers can decimate inf at close range and even knock out enemy armour.
I also tend to make heavy use of either Waffen SS inf or Commando units (depeding on if I'm playing either my German or Canadian custom campaign) and usually relegate standard infantry as either tank riders to bear the brunt of an enemy infantry close assault on my tanks or garrisoning objective areas that I've captured during an assault or meeting engagement.
I also tend to make heavy use of either Waffen SS inf or Commando units (depeding on if I'm playing either my German or Canadian custom campaign) and usually relegate standard infantry as either tank riders to bear the brunt of an enemy infantry close assault on my tanks or garrisoning objective areas that I've captured during an assault or meeting engagement.
Marines !
Mission dependent ofcourse, if you want to take out infantry, then the F platoon or the Raiders
If you want to attack anything else the Marine Assault squad, Flametrower, Bazooka and a Satchle charge whats not to love.
In H2H they also have a regular squad that come with a flame thrower
But I supposed you could call me bias:rolleyes:
Mission dependent ofcourse, if you want to take out infantry, then the F platoon or the Raiders
If you want to attack anything else the Marine Assault squad, Flametrower, Bazooka and a Satchle charge whats not to love.
In H2H they also have a regular squad that come with a flame thrower
But I supposed you could call me bias:rolleyes:
engineers and friends
Theres some pretty useful info about these units posted in the few replies above,Thanks for the injection of pluses and minuses about these units that are certainly apprieciated by every player of the game-lots of food for thought.
Dirty deeds done dirt cheap
- Kanonenfutter
- Posts: 58
- Joined: Sun Mar 02, 2003 2:49 am
- Location: Germany
- Contact:
too expensive
They are too expensive and under fire there are a lots of victims. I think the best foot troops are US Rangers with Bazookas or German SS troops with Panzerfaust 60.
Artillery is the god of war.
J.Stalin
J.Stalin
-
Raskolnikov
- Posts: 52
- Joined: Fri Apr 12, 2002 1:44 am
- Location: London, England
Engineers
Engineers frequently have lower FC than regular troops, making them less effective for ranged combat. Useful really as assault troops in a specialised role; difficulty lies in getting them to their objective.
I have noticed that the AI will attack Engineers before other Inf units - so even a commander that poor recognises their potential danger.
I have noticed that the AI will attack Engineers before other Inf units - so even a commander that poor recognises their potential danger.
veni, vidi, nates calce concidi
To get engineers to their destination, invest in some HTs
I tried to place them in gun teams once and it took so long for them to arrive (well I mis-deployed them.) and got shot up as soon as they were in range... Kinda cool though, if I remember correctly I was playing against viking, me as brits and him as germans in the desert; he said it looked like a scene from Ben Hur as 20+ chariots rush across the desert hehehe

Decoy, Invite, Entrap, Destroy.
- Belisarius
- Posts: 3099
- Joined: Sat May 26, 2001 8:00 am
- Location: Gothenburg, Sweden
- Contact:
- Belisarius
- Posts: 3099
- Joined: Sat May 26, 2001 8:00 am
- Location: Gothenburg, Sweden
- Contact:
As the wagons had four wheels, I would think they would appear more like Celtic shock troops attacking the Romans, but the imagery works. :p
Wagons and chariots worked against spears and balista, but for some reason they don't seem to do to well against artillery and machineguns.
Wagons and chariots worked against spears and balista, but for some reason they don't seem to do to well against artillery and machineguns.
Challenge
War is unhealthy for die-stamped cardboard and other paper products.

War is unhealthy for die-stamped cardboard and other paper products.

Some marine units are good, though some (in my experience) actually are crap, namely the Marine Para squad... I have to give the USMC something though, they rarely ever break or fall back and this more than makes up for whatever shortcomings they might have. (very few)

Decoy, Invite, Entrap, Destroy.



