Strike missions really annoying ...

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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magi
Posts: 1533
Joined: Sat Feb 01, 2014 1:06 am

Strike missions really annoying ...

Post by magi »

What is the cluster situation deal with paths and launch points on strike missions when using.....?
Is there a way within the mission editor to give assets their own path... it’s really pretty ridiculous...
guanotwozero
Posts: 651
Joined: Fri Dec 27, 2013 1:53 am

RE: Strike missions really annoying ...

Post by guanotwozero »

If you mean the routes of the strike aircraft, you can normally drag and drop the various waypoints.

If you mean the munitions, that shouldn't be possible except for certain stand-off munitions which allow it, e.g. some cruise missiles.
thewood1
Posts: 10277
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Strike missions really annoying ...

Post by thewood1 »

I'm not sure anyone knows what he means...in most of his posts.
robtoaw
Posts: 5
Joined: Sun Sep 05, 2010 9:27 pm

RE: Strike missions really annoying ...

Post by robtoaw »

What I translated the OP to mean (or maybe I'm just projecting because it was something I ran into shortly before I happened to be on the forum ) is wondering if there is (don't think so) and/or wishing for the ability to plan a path from within the mission editor rather than having to wait for the group to take off THEN setting up the path.
magi
Posts: 1533
Joined: Sat Feb 01, 2014 1:06 am

RE: Strike missions really annoying ...

Post by magi »

ORIGINAL: thewood1

I'm not sure anyone knows what he means...in most of his posts.
hahahaha.... so funny....
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