Need some clarification on invasion hexes

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PanzerMike
Posts: 1218
Joined: Sun Apr 30, 2006 8:40 am

Need some clarification on invasion hexes

Post by PanzerMike »

Please look at this:
Image

Why does the plains hex light up for eligible invasion? I would have thought only the beach hex would have lit up, but I am also given the choice to move inland right away and skip the beach. I have seen this on multiple occasions on different spots on the map.
Image

Is this WAD? If so, please explain it a bit to silly ole me. Thanks!

Ow and while we are at it, what will be the effect of the coastal defense in 140,56 on either invasion hex. It is not clear to me.
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AlvaroSousa
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RE: Need some clarification on invasion hexes

Post by AlvaroSousa »

It can land in any hex next to the ship because some hexes like 140,56 you can't put the ship into. So invasions can hit any hex within 1 range that isn't an internal hex. (some odd exceptions apply).

In WarPlan 2 a player will stack invaders on top of enemies.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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