Beach hexes and Mines
Moderator: AlvaroSousa
Beach hexes and Mines
@Alvaro, what is the rationale in mining beach hexes?
If your intention is to prevent seaborne invasion of such hexes then why not just make the hex non-beach?
I get that some hexes have mines just to prevent naval movement into or through.
If your intention is to prevent seaborne invasion of such hexes then why not just make the hex non-beach?
I get that some hexes have mines just to prevent naval movement into or through.
RE: Beach hexes and Mines
You cannot land where there is a minefield - unless you own the coast already by what I know.
So ideally you land closeby, move to 'control' the hex with the minefield, and then you can move in.
So ideally you land closeby, move to 'control' the hex with the minefield, and then you can move in.
- AlvaroSousa
- Posts: 12107
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Beach hexes and Mines
The minefields are real ones that existed from my research. It is really hard to find this information. Some areas were incredibly difficult to invade by nature. it is also used as a blocker for Denmark Straits. It also looks nice on the map and adds another feature.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- PanzerMike
- Posts: 1218
- Joined: Sun Apr 30, 2006 8:40 am
RE: Beach hexes and Mines
So minefields in the game are more of an abstraction to deny access to enemy units to a hex. Be they real minefields or simply uninvadable coastline hexes.
- AlvaroSousa
- Posts: 12107
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Beach hexes and Mines
Basically. Like that coast of Germany that is mined really isn't something accessible for invasions, is a good game balance, and there are minefields there.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Beach hexes and Mines
My point is, if you don't want the hex to be invaded, just make it non-beach. Why make it a beach and then stick a mine in it? Doesn't make much sense to me.
- PanzerMike
- Posts: 1218
- Joined: Sun Apr 30, 2006 8:40 am
RE: Beach hexes and Mines
There are ways to improvise this, like with mines. Or maybe even make the beach hexes Alpine, hehehe (I can mod it to make it look good probably too). But a simple toggle in the Editor invade yes/no would solve it nicely.
I do not see any reason why not to limit the number of hexes eligible for invasion to mimic real life better. Of course if you introduce this, all the coastlines of the entire map need to be evaluated, not just France and Italy.
I do not see any reason why not to limit the number of hexes eligible for invasion to mimic real life better. Of course if you introduce this, all the coastlines of the entire map need to be evaluated, not just France and Italy.
-
MorningDew
- Posts: 1145
- Joined: Wed Sep 20, 2006 12:24 pm
- Location: Greenville, SC
RE: Beach hexes and Mines
ORIGINAL: Michael T
My point is, if you don't want the hex to be invaded, just make it non-beach. Why make it a beach and then stick a mine in it? Doesn't make much sense to me.
Wouldn't the answer be because you can also invade non-beach hexes?
-
ericdauriac
- Posts: 99
- Joined: Wed Sep 14, 2016 7:53 am
- Location: Limoges
RE: Beach hexes and Mines
I tried to make landings impossible by turning the terrain into an impassable (ex alpine). It doesn't work, landings are still possible from sea/land hexes.
I see two solutions with each one of the disadvantages: to put the beach on a neutral country like Tibet, or to put mines.
I see two solutions with each one of the disadvantages: to put the beach on a neutral country like Tibet, or to put mines.
- AlvaroSousa
- Posts: 12107
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Beach hexes and Mines
If you don't like the minefield and want to make a hex that can't be invaded but is on the coast change the Minefield icon and change the naming of it.
Or just create a new hex and toggle the minefield toggle. Create a new graphic, change the name.
Or just create a new hex and toggle the minefield toggle. Create a new graphic, change the name.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- PanzerMike
- Posts: 1218
- Joined: Sun Apr 30, 2006 8:40 am
- AlvaroSousa
- Posts: 12107
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Beach hexes and Mines
in the .......\WarPlan\UserSavedData
add the name you want at the right line # in the resourceNames.txt
Date -> Load Resource Names (lower right corner 4th button from bottom)
I'll see about importing the custom images in the editor for you.
add the name you want at the right line # in the resourceNames.txt
Date -> Load Resource Names (lower right corner 4th button from bottom)
I'll see about importing the custom images in the editor for you.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- AlvaroSousa
- Posts: 12107
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Beach hexes and Mines
I have to say your map looks really nice.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- PanzerMike
- Posts: 1218
- Joined: Sun Apr 30, 2006 8:40 am
RE: Beach hexes and Mines
Thanks for the info. Would also like some info on what replace resources/old tile +- does (see same picture 3 posts back).
And glad you like the map. I posted most of it in my mod thread. The all black coastal outline is brand new; in the mod I uploaded it looks a little different. Check it out
And glad you like the map. I posted most of it in my mod thread. The all black coastal outline is brand new; in the mod I uploaded it looks a little different. Check it out
- PanzerMike
- Posts: 1218
- Joined: Sun Apr 30, 2006 8:40 am
RE: Beach hexes and Mines
It worksORIGINAL: Alvaro Sousa
in the .......\WarPlan\UserSavedData
add the name you want at the right line # in the resourceNames.txt
Date -> Load Resource Names (lower right corner 4th button from bottom)
I'll see about importing the custom images in the editor for you.

The tile is named "No invasion". Of course it is just a minefield under the hood, preventing ships from entering the hex at all, but still.
-
ericdauriac
- Posts: 99
- Joined: Wed Sep 14, 2016 7:53 am
- Location: Limoges
RE: Beach hexes and Mines
La solution de mettre des mines pour bloquer les débarquements empêchent tout navires ennemis de pénétrer dans l’hexagone, ce qui peut poser problème. Par exemple en Norvège, vous allez limiter les zones d’attaque des convois de Narvik. Je me demande si passer le contrôle de l’hexagone sur un pays neutre comme le tibet ne serait pas mieux?
- PanzerMike
- Posts: 1218
- Joined: Sun Apr 30, 2006 8:40 am
RE: Beach hexes and Mines
Giving control of "No invasion" hexes to Tibet sounds like a pragmatic solution. Control of the hex never changes. No naval units of any side can ever enter that hex.
Mind you, that also means that any Norwegian hexes that are used for the Narvik iron ore convoys can also not be entered by any naval you unit.
So the number of hexes the Allies can use for sub interdiction of the convoy will be limited.
But speaking of that, large parts of the Norway coast could be used by merchant ships to keep safe from sub attack. They could navigate through channels between islands off the coast and the fjords. I seem to remember that only when the ships came close to Germany were they in danger of allied sub attack. This is not modeled in the game right now.
Update:
Immediately offshore from Norway's western coast lies the Skjaergaard (Skjærgård), a continuous chain of some 50,000 glacially formed skerries (small uninhabited islands) sea stacks and rocks running parallel to the shore. A partially hidden sea lane (which Churchill called the Norwegian Corridor) exists in the area between this rocky fringe and the coastal landmass proper. Inside this protected channel it is possible to navigate the entire 1,600 km length of the Norwegian coast from North Cape to Stavanger. Such coastlines, sometimes known as Leads — a rough English translation for the common Norwegian nautical term Ledene (shipping lane) are common around Scandinavia — Skjaergaard also exist along the Swedish and Finnish Baltic coasts and off Greenland.
The Germans made great use of the Norwegian Corridor to avoid the attention of the vigilant Royal Navy and RAF. In the winter of 1939–1940 a steady stream of their specially-constructed iron ore vessels made the long trip south from Narvik, sometimes within the three-mile curtilage of neutral Norwegian territorial waters, sometimes just outside if the way appeared hazardous or the sea particularly turbulent. At the southernmost point the iron ore captains had to make a choice:
Follow the Skjaergaard around the coasts of Norway and Sweden, down through the Kattegat and finally into the north German N Baltic ports of Lubeck and Stettin. This route was safer because it brought them much closer to the protection of the German naval patrols and Luftwaffe air cover but involved hauling the very bulky and heavy iron ore the long way overland to the industrial centres on the overburdened German railway system.
Leave the safety of the Skjaergaard and make a dash south across the Skagerrak (the sea channel north of the Danish Jutland peninsula), and hurry down the west coast of Denmark to Hamburg and Bremen. This was the preferred route because it allowed the ore to be taken straight along the efficient inland waterways to the industrial heartlands of the Ruhr and the Rhineland where it could be processed. It was much more hazardous, putting the ships and their cargo at the mercy of allied submarines and patrolling destroyers of the Contraband Control. A number of German ships were sunk in this area.
Mind you, that also means that any Norwegian hexes that are used for the Narvik iron ore convoys can also not be entered by any naval you unit.
So the number of hexes the Allies can use for sub interdiction of the convoy will be limited.
But speaking of that, large parts of the Norway coast could be used by merchant ships to keep safe from sub attack. They could navigate through channels between islands off the coast and the fjords. I seem to remember that only when the ships came close to Germany were they in danger of allied sub attack. This is not modeled in the game right now.
Update:
Immediately offshore from Norway's western coast lies the Skjaergaard (Skjærgård), a continuous chain of some 50,000 glacially formed skerries (small uninhabited islands) sea stacks and rocks running parallel to the shore. A partially hidden sea lane (which Churchill called the Norwegian Corridor) exists in the area between this rocky fringe and the coastal landmass proper. Inside this protected channel it is possible to navigate the entire 1,600 km length of the Norwegian coast from North Cape to Stavanger. Such coastlines, sometimes known as Leads — a rough English translation for the common Norwegian nautical term Ledene (shipping lane) are common around Scandinavia — Skjaergaard also exist along the Swedish and Finnish Baltic coasts and off Greenland.
The Germans made great use of the Norwegian Corridor to avoid the attention of the vigilant Royal Navy and RAF. In the winter of 1939–1940 a steady stream of their specially-constructed iron ore vessels made the long trip south from Narvik, sometimes within the three-mile curtilage of neutral Norwegian territorial waters, sometimes just outside if the way appeared hazardous or the sea particularly turbulent. At the southernmost point the iron ore captains had to make a choice:
Follow the Skjaergaard around the coasts of Norway and Sweden, down through the Kattegat and finally into the north German N Baltic ports of Lubeck and Stettin. This route was safer because it brought them much closer to the protection of the German naval patrols and Luftwaffe air cover but involved hauling the very bulky and heavy iron ore the long way overland to the industrial centres on the overburdened German railway system.
Leave the safety of the Skjaergaard and make a dash south across the Skagerrak (the sea channel north of the Danish Jutland peninsula), and hurry down the west coast of Denmark to Hamburg and Bremen. This was the preferred route because it allowed the ore to be taken straight along the efficient inland waterways to the industrial heartlands of the Ruhr and the Rhineland where it could be processed. It was much more hazardous, putting the ships and their cargo at the mercy of allied submarines and patrolling destroyers of the Contraband Control. A number of German ships were sunk in this area.
-
ericdauriac
- Posts: 99
- Joined: Wed Sep 14, 2016 7:53 am
- Location: Limoges
RE: Beach hexes and Mines
According to the check I was able to make both sides' fleets can enter a hex controlled by a neutral country (Tibet).



