v1.00.05h3 is available

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AlvaroSousa
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v1.00.05h3 is available

Post by AlvaroSousa »

v1.00.05h3 is available hopefully correcting the interception rules.
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tyronec
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RE: v1.00.05h3 is available

Post by tyronec »

Uploaded this, the patch is there though only h2 appears on the list.

1. Air interception looks to be right [:)][:)][:)]

2. Both air and naval are firing.[;)]

3. You only get one intercept for each air and naval unit. Should it not be two each ?

4. If the air unit sinks the fleet the Naval still waste their one intercept on empty space. Maybe not a major issue.
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PanzerMike
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RE: v1.00.05h3 is available

Post by PanzerMike »

Ooooe, this sounds promising. Picture or it didn't happen!
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AlvaroSousa
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RE: v1.00.05h3 is available

Post by AlvaroSousa »

Should be 2 each per turn. So one naval get intercept 2 different enemy fleets
Creator Kraken Studios
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Designer Strategic Command
- Brute Force (mod) SC2
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AlvaroSousa
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RE: v1.00.05h3 is available

Post by AlvaroSousa »

I'll keep working on it and test these. Thanks for doing this I can miss things at time.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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tyronec
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RE: v1.00.05h3 is available

Post by tyronec »

Should be 2 each per turn. So one naval get intercept 2 different enemy fleets
Yes. One per fleet AND one per air unit at present.
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
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ago1000
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RE: v1.00.05h3 is available

Post by ago1000 »

+1 Tyronec
Here are some vids to see:
vid1: Simple Test - one at time transport --> https://youtu.be/A7xzsZdMXJQ

vid2: This one is a group of ships invading with cover --> https://youtu.be/PQm6NEGRXwQ

Note: Not sure if this was by design but the 2nd vid shows that when you have a stack of units to invade, only one unit can invade and the Fleet stack losses its OP points and can no longer do anything.
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battlevonwar
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RE: v1.00.05h3 is available

Post by battlevonwar »

that is right stack does lose it's op points when it moves... How many escorts protect transports I wonder? 1 Cruiser
ORIGINAL: ago1000

+1 Tyronec
Here are some vids to see:
vid1: Simple Test - one at time transport --> https://youtu.be/A7xzsZdMXJQ

vid2: This one is a group of ships invading with cover --> https://youtu.be/PQm6NEGRXwQ

Note: Not sure if this was by design but the 2nd vid shows that when you have a stack of units to invade, only one unit can invade and the Fleet stack losses its OP points and can no longer do anything.
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Michael T
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RE: v1.00.05h3 is available

Post by Michael T »

Thank goodness (and the people involved) interception and the interaction with invasions is finally getting addressed. [&o]

The game will be 100% better with the rules working as intended.

Vindication for all the True Believers. [:)]
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ago1000
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RE: v1.00.05h3 is available

Post by ago1000 »

@Battlevonwar
I protected 3 transports with 1CV grp, 1BB Grp, 1 CA Grp and 1 patrol group. The video shows the sinking of 1 transport.
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ago1000
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RE: v1.00.05h3 is available

Post by ago1000 »

Here are two more videos. In these videos there is more game play combat type.

Operation Sea Lion 1940

Part I: https://youtu.be/X2wDkJMcmv8
Part II: https://youtu.be/nwk8SATJo5s

[:)]
Anyone know how many (total number) tactical and close support aircraft the RAF had in Sept. 1940?
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