Finishing Off Cripples

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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worr
Posts: 917
Joined: Wed Feb 07, 2001 10:00 am

Finishing Off Cripples

Post by worr »

The AI seems to either ignore cripples entirely, or launch huge strikes against ships that are already sunk.

I had the IJN invade a port and his APs were raked over by ships, and planes. Nevertheless, they continued unloading at the port which had FIVE squadrons all set to naval attack.

A IJN ML sailed near by and two full strikes were launched against it morning and noon. (It was already sunk in the first attack). The APs were totally ignored...allowing valuable troops to land and capture the base.

What gives?

Seems the best answer is to give more control over naval attacks. Say an option to limit range to three hexes, or in this case one hex. Or at least the option to change priorities. Empthy APS, or APs with supplies aren't as dangerous or as juicy as APs loaded with troops.

Worr, out
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