Are the campaigns in this game dynamic or scripted?

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

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Chaosduck7
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Joined: Mon Nov 30, 2015 4:35 pm

Are the campaigns in this game dynamic or scripted?

Post by Chaosduck7 »

Do you always face off the same unit compositions?

Is there persistence on units lost/enemy units lost?

In general how does it work?

Thanks
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CapnDarwin
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RE: Are the campaigns in this game dynamic or scripted?

Post by CapnDarwin »

Chaosduck7 (great forum name btw),

The campaigns are a set series of scenarios where you as the commander taking a core force and fighting to win WW3 (okay, really your part of the fight, but that works). You fight a scenario with your core forces and some supplied support forces (these are different for each scenario) against an enemy force. After each fight, you have some time to rest and refit your forces for the next fight, but it is a trade on time and victory points. The more losses you take the harder the next fight may be based on your refit decisions. Lose too much capability or burn too much time and the bad guys win. So to recap, more scripted than dynamic with the scenarios and opposing forces being set, but the result is dynamic based on your fighting skills and refit choices. This is one area we are trying to add too in the next game engine, but a fully dynamic system is not in the plans right now.

Let us know if you have any more questions. [8D]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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