Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.
Still incorrect under latest patch.
HvH game playing Axis.
Enemy combats for the last enemy turn show 2 ground and 0 air losses only.
This is Axis T2.
It is showing total losses for Axis and Allied turns from T1
Attachments
X01.jpg (14.42 KiB) Viewed 543 times
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
turn 1 - Axis go losses, Allies go losses
turn 2 - Axis go and see losses from turn 1 Allies and turn 2 Axis
turn 2 - Allies go and see losses from turn 2 both sides
turn 3 - Axis go and see losses from turn 2 Allies and turn 3 Axis
This is turn 2 Axis.
I see losses from Turn 1 Axis plus Turn 1 Allies.
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
Quick Question Everyone.
When you look at your calculations, did you take into account SHATTERED units that are reforming in the production queue? I don't think those show up as losses????? Not sure though but the calculations seem to hint at that. Hoping the pic explains what I mean.
Attachments
LossCalculations.jpg (126.29 KiB) Viewed 543 times
Looks like you need a test bed for HvH. Once worked for AllState, I had a team of 10 guys writing automated scripts to verify mods to the system before they went live.
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
Start game.
Axis go. They mount up losses.... it shows.
Allies go. It shows losses from the Axis 1st turn move
Turn 2.
Axis go. It removes Axis turn 1 losses, keeps Allies turn 1 losses. Axis attack. It adds
Allies go. It removes Allies turn 1 looses, keeps Axis turn 2 losses.
It always captures the previous side that moved and the current turn losses from your moving side.
It shifts the losses at the end of a player's turn. So the player that just moved gets his losses shifted 1 turn. The next player going is accumulating losses on their turn. When he ends previous losses are gone, his losses are previous, and the next side is now the current losses. In the reports it shows current + previous.
The only way it can be wrong is if some combat function is not updating game losses because the code to do it isn't there. But I just checked all of them.
If there is something off you need to be very specific in case I missed something. This function doesn't change for PBEM, hotseat, or A.I.
I started a hotseat game.
Axis did one attack on T1, losing 1 point.
End turn.
Allies end turn.
Start Axis T2 and it still shows 1 loss.
Attachments
X01.jpg (26.91 KiB) Viewed 542 times
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !