Upgrading airships

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Christolos
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Upgrading airships

Post by Christolos »

I noticed that vanilla level airships have a resource attack strength of 1, but when upgraded with level 1 Airship Development,
the resource attack value is 1[1]. Should the resource attack value have gone up to 2, or should it have been 0 to begin with. Also, the description regarding what airship development does, makes no mention of increasing the attack Naval, Carrier, Sub, and Transport attack values, which did go up, in each case, by 1 depicted now as 0[1].

Finally, each level of airship development is indicated as increasing the chance by 10% that an attack on a resource occupied by a unit, will inflict a hit on that defending unit. What isn't clear however, is what type of unit could take that hit, since it is not clear that airship development could also increase Soft, Hard, Artillery, Light Armor, Tank, Fighter, Bomber, and Strat. Bomber attack values, all of which have stayed at 0 when upgraded to Airship Development 1.

Also, why doesn't land spotting increase when naval spotting does?

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“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

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Xsillione
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RE: Upgrading airships

Post by Xsillione »

Probably the resource attack goes from 1 to 1.5, which is still counts as 1 for attacking, so it is shown as used, instead of actual stat.

The damage of the unit while strategic bombing is a bonus and does not care of the unit type or anything (AFAIK), so it is just happens, in some regards, a good strat bomber is almost better attacking units in cities, than tactical bombers.
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Christolos
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RE: Upgrading airships

Post by Christolos »

Thanks, that could be it.

So other attack values don't increase either? Or if they do, maybe they only increase by 0.5 which still shows up as 0.

This whole business of 0.5 values being rounded down is confusing. What is the rationale for not showing these values for what they actually are?

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“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

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Xsillione
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RE: Upgrading airships

Post by Xsillione »

Funny thing, the confusing, rounded down 0.5 are not shown, since it was confusing others.

The main issue is the fact, that the game engine does not use the half part, so 0 and 0,5 are same, but for entrenchment and some other case, many assumed (incorrectly), that 0.5 de-entrenchment would mean two shot will reduce it by one, but no, that means nothing happens, so to avoid this, they decided to hide these .5 values, but this leads to the improvement from 0 to 0 and similar issues.

For the others, if it goes from 1 to 2 or 0 to 1, it incraesed, if it goes from 0 to 0 or from 1 to 1, it is increased by .5, which is truncated. and if no change (no brackets), it is not improved, not even by meaningless .5
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Christolos
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RE: Upgrading airships

Post by Christolos »

Thanks, this makes sense.

So then 0 going up by 0.5 should be shown as 0[0] the way 1 goes up by 0.5 is depicted as 1[1].

Do you know if this is the case? This way we can always known when an increase in value of a level by 0.5 has occurred.

This all begs the question of why use 0.5 level increases at all when they are useless until the next 0.5 has been achieved.
Why not just double the time to achieve a value level increase of 1. Also, are there any other research related unit attributes that do nothing if increased by only 0.5 in value?

C
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Hubert Cater
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RE: Upgrading airships

Post by Hubert Cater »

So then 0 going up by 0.5 should be shown as 0[0] the way 1 goes up by 0.5 is depicted as 1[1].

This is correct, essentially any value that has changed from the defaults is shown with the brackets next to the default number.
This all begs the question of why use 0.5 level increases at all when they are useless until the next 0.5 has been achieved. Why not just double the time to achieve a value level increase of 1.

Currently the game engine is limited in that we cannot specify research lengths per category, thus the current implementation.

Also, are there any other research related unit attributes that do nothing if increased by only 0.5 in value?

Off hand I'm fairly certain this would be similar across the board, but if there is any specific category you are unsure of I can easily confirm.
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Christolos
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RE: Upgrading airships

Post by Christolos »

Many thanks Hubert! [:)]

I got to also say that I am quite enjoying the game!

Thanks again and cheers,

C
“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-
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