Bombing of Axis cities/ports: flashing numbers??

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RPKUPK
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Joined: Thu Sep 17, 2009 12:38 pm

Bombing of Axis cities/ports: flashing numbers??

Post by RPKUPK »

Playing Europe 1939: later on in the war during the Allies turn, I see that certain cities such as Oslo, Norway (for example), are being bombed by Allies during their turn. I hear some fireworks. I see a microsecond of numbers flash and disappear like specters above the city, such a "0..2" with some of the numerals colored.
I have no idea what is going on! Are those the losses of production? Is it the losses of the defending ground unit?? Is it losses of AA units??? Or is it losses to Allied attacking planes and defending interceptors????
At the beginning of my turn I might see a report that Allied bombing resulted in a loss of Axis stockpile points.
Why the cryptic floataway numbers?????
Why don't I receive a report very simply at the beginning of the turn(?) -- "Oslo, Norway bombed by Allies ... attack deflected with loss of 1 AA unit and 1 interceptor; loss of 2 enemy bombers. No loss of production."
What determines "loss of stockpile points?"
So confusing, cryptic and curt.
Then say during an 'Operation Sea Lion' and the Axis have captured southern England and say London, Plymouth, etc., ... I get a report at the beginning of the turn that such-and-such hexes were bombed with loss of so many stockpile points, well, I witnessed no specific enemy action during the Allied turn, so once again "Casper the ghost" attacks and no reports of enemy bomber losses if any, or reports of defending AA effectiveness or not.
Instinctively I moved German interceptors into the area to be within range. Does that help or not??
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AlvaroSousa
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RE: Bombing of Axis cities/ports: flashing numbers??

Post by AlvaroSousa »

You probably have the delays for the A.I. set to almost zero. You need to set them higher so they don't instantly flash. It's in the options bar.

The attacks are various activities like bombing production or units.
Attacks on the supply network are automatic at the end of the turn to remove tediousness.

If you turn on enemy action and click combat reports you can click on the enemy action icon on the map and it will take you to the attack in the combat log. or you can click the combat log.

A lot of things happen in a turn.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RPKUPK
Posts: 186
Joined: Thu Sep 17, 2009 12:38 pm

RE: Bombing of Axis cities/ports: flashing numbers??

Post by RPKUPK »

OK, it took setting AI delay (twice!) in 'options' to max to allow me time to see what the bombing was all about.
It seems that there are two types of bombing results, one is a number (such as "2" on brown background with a downward pointer, and then there is a yellow and red 2 digit number on a blue background. I suspect the former is production damage and the latter is unit damage.
But I already asked that question -- you didn't answer it! So please now answer what those numbers mean.
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AlvaroSousa
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RE: Bombing of Axis cities/ports: flashing numbers??

Post by AlvaroSousa »

I am not sure about colored numbers you talk about. But there are different colored backgrounds.

Red is land/air bombings
Blue is naval
Brown is production

If this is what you mean
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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