Combat Tables?

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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canuckgamer
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Combat Tables?

Post by canuckgamer »

As an old board wargamer I would look at the CRT to determine the odds of each result. Is there a CRT for War Plan? I know it gives you the odds of an attack but a CRT detailing the possible results of those odds would be nice. For example is a 3-1 attack worth the risk etc.? Thanks.
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AlvaroSousa
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RE: Combat Tables?

Post by AlvaroSousa »

It's not a CRT. It is based just on strength vs the defender with terrain etc.

3:1 is a break even attack basically.
2:1 is a poor attack but multiple low odds attacks might retreat a defender at a large cost to the attacker.
4:1+ you have bonuses to retreat

If you look in the combat section of the manual you will see how it plays out.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
kennonlightfoot
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RE: Combat Tables?

Post by kennonlightfoot »

Do the odds displayed take all factors into account?
Sometime the results look like it is only reporting the basic odds if the unit strengths weren't modified by other factors like supply. It seems like I have seen 2:1 attacks against units that have been cut off get destroyed on first attack.
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AlvaroSousa
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RE: Combat Tables?

Post by AlvaroSousa »

The results are basic odds after all modifiers for attacking, terrain, entrenchment. Retreat bonuses depends on the attack values and types, resisting retreat depends on the defender's general and unit experience.

Page 86-87 tells you about retreating and the order of values in combat.

What I did with WarPlan is kept this as vague on purpose as possible. What I didn't want is players min-maxxing combat. A little vagueness, like in real war, is good. This way players don't micromanage because they literally can't like in World in Flames.

So many games I played where someone sat there for 5m figuring out the maximum and best way to attack with every possible bonus and making sure the odds were exactly what he needed. It was torture.

This way players play more by a little intuition and don't have to worry about coming across a min-maxxer. If you have no armor in an attack the chances are they don't retreat. 1 a little more, 2 now you have a decent shot, 3+ they are very likely retreating.

I remember once I player Warcraft III online heads up. I thought wow this is going to be fun and literally in 5m I had a swarm of dragons over my stronghold while I am still building a lumber mill.... What the hell?!?! The opponent was min-maxxing everything. Playing online was not fun because I had to match his strategy and that would take a lot of practice. I just wanted to play a fun game.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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