Mule HQ voting 2

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MikeB
Posts: 229
Joined: Wed Oct 30, 2002 7:04 am
Location: Ottawa Canada

Mule HQ voting 2

Post by MikeB »

Ok, so i cannot post more than one poll vote per message.

Option 3 ...
During one turn, One can do all the following :
a) One does special supply(not air supply)[from HQ in control on previous turn.

b) One change HQ of combat unit(Korp/Corp) to another HQ...even if not in range(5 hexes) of current postion.

c) One moves, or plots movement prior to executing combat for turn.

Answers :
True, this is use of Mule HQ.
False, this is NOT use of Mule HQ.
Dont Know...difference between use of HQ mules or regular HQs.
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K62_
Posts: 1178
Joined: Fri Jun 07, 2002 3:34 am
Location: DC

Re: Mule HQ voting 2

Post by K62_ »

You can do this - following what?

The current rule? Yes, you can.

Some ideal rule not stated yet? No, you can't.

Unfortunatley, no room in the poll options for this kind of opinion.:p
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
MikeB
Posts: 229
Joined: Wed Oct 30, 2002 7:04 am
Location: Ottawa Canada

Clarify Mule HQ rule

Post by MikeB »

for K62...
Yes, i know one can do these things via the game as it technically operates. The question is "IF" one is abiding by the "Administrative" rule that Mule HQs are not allowed in a particular game....then is this action NOT allowed ...as it is using an HQ mule ?
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