It could be improved

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qsmiron
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It could be improved

Post by qsmiron »

Good morning
 
I would like to congratulate you on the idea Armore Brigad is a phenomenal game. Recently, I own it and play it with power.

However, this game, like many others, has some shortcomings that I would like to tell you about.

The first problem is the keyboard shortcuts related to time management. Because the shift + tab shortcut coincides with calling the galaxy or steam window.
As for the keyboard shortcuts, I think it would be useful to implement user customization so that we can modify them ourselves.

Another thing that bothers me is the lack of information about the SOP when I mark the entire formation. It would be useful to have information in some window about the selected formation.

In city battles, I miss the order (or SOP behavior) for infantry that would cause infantry to search buildings. Something like search and destroy. This would eliminate the micromanagement of infantry units in the city and give a chance to detect covert reconnaissance.
It would be good if infantry units would use more buildings automatically.

That's all for now and best regards to all your team.
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Veitikka
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RE: It could be improved

Post by Veitikka »

ORIGINAL: qsmiron

The first problem is the keyboard shortcuts related to time management. Because the shift + tab shortcut coincides with calling the galaxy or steam window.

I was aware that this game hotkey (slow time) is used for the Steam and Galaxy overlays, so I disabled it when the overlay is available. I assumed that the hotkey is not very commonly used, and didn't have a better solution for now.

As for the keyboard shortcuts, I think it would be useful to implement user customization so that we can modify them ourselves.

Perhaps we will have it in the future, but our game has a huge number of hotkeys, so by now it's not a very small task to convert everything to use a customizable system.

Another thing that bothers me is the lack of information about the SOP when I mark the entire formation. It would be useful to have information in some window about the selected formation.

I decided to not implement such a view because when multiple units are selected there can be many different selected and transition states active, and the SOP view should be updated constantly when it's open. That makes it quite tricky with the current UI style.

In city battles, I miss the order (or SOP behavior) for infantry that would cause infantry to search buildings. Something like search and destroy. This would eliminate the micromanagement of infantry units in the city and give a chance to detect covert reconnaissance.

This could be a good idea, if there's a place for it in the UI. It could help the AI to find units that are hidden in the objective areas.

It would be good if infantry units would use more buildings automatically.

Earlier we discussed if the units using the 'covered' path should avoid tall buildings, because they automatically go to the top floor, and can become easier targets there. That can be an issue in using buildings.
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qsmiron
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Transport for inflantry

Post by qsmiron »


I have another suggestion. this time it's about infantry.
I think that the solution to assigning combat vehicles to squad is correct. And this should not be changed after people complain about it. It is just like the car is actually an inseparable part of the team in mechanized infantry.
To solve the problem of lack of mobility. We should have a motorized infantry at our disposal. And to them assigned trucks or other unarmoured and unarmed cars that are used only for transport. This would be a good solution for support units too.
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qsmiron
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I have next suggestion

Post by qsmiron »

I found two more suggestions to consider.
The first is to add the ability to leave orders, change formation and SOP information at waypoints. As it is in Command Ops 2 or Command Modern Operations. This would be a great help in large battles.
It would also be helpful to select multiple formations from the OOB window.
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