IJN Tactics.......Objectives.

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Raverdave
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IJN Tactics.......Objectives.

Post by Raverdave »

Well I started the ball rolling in the "Allied Tactics" thread, so I might as well open up the other can of worms.....IJN Tactics and objectives.
And so I will put forth my ideas starting from 8th December and assuming that the attack on PH was carried out.

1/ Redouble efforts in China to bring about victory...units from the "Russian" front to be used. (Is this allowable in the game?).
Conquest to be completed by the end of '43 at the latest.

2/ Continue thrusts into PI and Malay peninsula as per historical events. Hunt and destroy USN CV units.

3/ Move sooner into Aleutians (Jannary'42) with the capture of Dutch Harbour being the objective. (Are there cold weather rules for this part of the map?).

4/Make the capture of Burma the most westward thrust.

5/ Thrust into Australia, as far south as Sydney, the capture of the west coast (Perth) being dependant on the release of units from China.

6/ Conduct major submarine campaign along the west coast of the US, with the goal of isolating PH.

Thoughts?
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Post by Snigbert »

1/ Redouble efforts in China to bring about victory...units from the "Russian" front to be used. (Is this allowable in the game?).

At this point, yes.

3/ Move sooner into Aleutians (Jannary'42) with the capture of Dutch Harbour being the objective. (Are there cold weather rules for this part of the map?).

At this point, yes.
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Post by Raverdave »

Originally posted by Snigbert
1/ Redouble efforts in China to bring about victory...units from the "Russian" front to be used. (Is this allowable in the game?).

At this point, yes.




Well then that is surely going to make for an interesting campaign! Remove 2/3rds of all units on the "Russian" front and crush China before the end of '43!:D

It is also going to cause the allied player a LOT of grief.
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Post by madflava13 »

Raverdave-
I disagree with two of your objectives.
One, why bother with the Aleutians? They're not capable of serving as an offensive launching point for US attacks on Japan, and I bet weather-related attrition takes a nasty toll on units. I say just ignore them completely.

Two, why bother invading Australia when you can just cut it off? There wasn't enough lift capacity in the Australian merchant marine to pose an invasion threat anywhere, and if no supplies are flowing, the air force isn't going to be much of a threat either... I say just establish bases farther east to cut off convoy routes with bomber units, use subs, etc. That way you don't tie up lots of troops in a protracted land campaign.

Just my $.02
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Post by Raverdave »

The Aleutians is just a side show...........what ever forces you put there the allies will have to mount least double or even three times that amount to eject you. (During the war the campaign forced the US to deploy the US 7th Div to eject the Japanese) If the Allied player does not bite then fine, see what happens when you move on Kodiak Naval base. At some stage the Allied player is going to be forced to do something. Granted, we are yet to know how the weather is going to be modelled, but I think that it is a worth while target.

As for taking Australia.......at the very least Darwin should be taken to remove the Allied ability to base forces there and thus threaten PNG. (This is assuming that you have PNG) Once again, moving south will force the Allied player to respond.....I cannot see how an allied player could let Australia fall. Playing UV it is simply not enough to "cut off" Aussie. No matter how much you isolate it the allied player can (and does) launch operations from there. Now in WiTP it is vital to try and remove the base access...........have a look at what an ideal base Perth makes for an allied sub base into the Indian Ocean or even Broome for that matter. And the same applies to the east coast. Cutting off is just not a safe option in my view.
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Post by Luskan »

So to sum up Raver's tactics: CHARGE!! :rolleyes:

Of course, any IJN player will know that cutting off australia is not enough. With all the food being grown there, weapons produced and lets not forget - 1st class combat units of all types (don't discount those bloody wirraways!).

However I would be more interested to see if I could take enough resources for my empire to survive while holding the perfect defensive line - after eradicating Midway, Pearl and fortifying myself into the crust of the south east asian co-prosperity sphere.

Would it work?
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Post by Raverdave »

Originally posted by Luskan
So to sum up Raver's tactics: CHARGE!! :rolleyes:

Of course, any IJN player will know that cutting off australia is not enough. With all the food being grown there, weapons produced and lets not forget - 1st class combat units of all types (don't discount those bloody wirraways!).

However I would be more interested to see if I could take enough resources for my empire to survive while holding the perfect defensive line - after eradicating Midway, Pearl and fortifying myself into the crust of the south east asian co-prosperity sphere.

Would it work?


So you would take a swing at Pearl???????
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alaska history

Post by elcid »

Someone does not know their Alaska history. The Aleutians are the SHORT ROAD to Tokyo!!! Indeed, the surrender instructions were broadcast from Adak, because the signal was much more reliable over the shorter distance. In fact, there was a plan dating BEFORE December 1941 to conduct an offensive via the Aleutians and Siberian Russia. The ALCAN highway was built in 5 months BEFORE PEARL HARBOR as merely the FIRST leg of the logistic line for this operation. The road was to terminate in Nome, Alaska where it would sea link to a point in Siberia for extension. Further, the North American side was to upgrade to a railroad. Extensive surveys were conducted by Reeve, among others, for Gen. Simon Bolevar Buckner. Many airfields were built and this route became the MOST IMPORTANT for ferry of aircraft to the USSR. However, Stalin would not consider offensive operations, and the ALCAN became only a supply line to defend Alaska.

While the Aleutians indeed became a "sideshow" - except to the Canadians who regarded them as vital - often they sent more help than the US when a request was made for reinforcements - they were the testing ground for tactics. There was a disaster when US and Canadian troops landed on opposite ends of a valley and advanced to contact - with each other!!! The idea of scouts was pioneered by the Eskimo Scouts and their use near in time to operations became standard operating procedure. This is only one example. The Northern approach was a concern for the Japanese and it is the real reason they occupied the Western Aleutians. They did not know that Cook Inlet was a valuable oil resource and they did not think in terms of bombing Boeing in Seattle (the biggest building in the world was the Boeing Renton Plant) which is in range from Anchorage, much less Kodiak. But the Aleutians could have been used offensively by either side.

The weather story is stuff and nonsense. Alaska weather is rough in Fairbanks, but that is 500 miles north of Anchorage. The Japan Current keeps the Aleutians ice free year around, and snow does not occur at all in the vast majority of years in the Aleutians or in the Panhandle. Anchorage weather is comparable to Seattle, except night is longer in December and day is longer in June. The Jungles of the south Pacific are much more hostile environments, especially if you teach your troops to drink enough water (a big issue in Alaska, believe it or not, but at least there IS water to drink in Alaska).

There is a series of books called the Forgotten War (4 in all) as well as the wierd Silent Siege III by Burt Webber. It is devoted to documenting Japanese attacks on North America, and is without peer re the baloon bombings. But it also mentions all attacks of all kinds (although it is not well written, and the author believes in strange things, including Japanese atomic bombs the size of a matchbox - for which he has an authentic Japanese source - but that does not make it true).
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China

Post by mogami »

Hi, Also don't count on the added troops steam rolling China. It's not simply a question of numbers. Supply will be very difficult.
While the Chinese are not that offensive they possess great defensive power. The China offensive could drain the replacement pools and supply levels without yielding any signifcant gains.

We'll see

(This is not PacWar. Both China and India are VERY large with many bases and restricted movement paths.)
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Post by mdiehl »

I hope that Jpn is allowed to redploy the Manchurian army to settle the China question. I also hope that for each squad removed from Manchuria there is a random task check or whatever for having the Red army revv up and drive south.
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Re: China

Post by Bulldog61 »

Originally posted by Mogami
Hi, Also don't count on the added troops steam rolling China. It's not simply a question of numbers. Supply will be very difficult.
While the Chinese are not that offensive they possess great defensive power. The China offensive could drain the replacement pools and supply levels without yielding any signifcant gains.

We'll see

(This is not PacWar. Both China and India are VERY large with many bases and restricted movement paths.)

I've been aggresively playing China, and if the Japanesse player is not careful they can loose several resource centers before the end of December 41. In fact playing very aggresively I've been able to pin the 38th Division to Canton in one game. Force Z also got thru to sink the Transports off Khota Baru in that game. These kind of things could really put a stopper in the drive for the southern resource area.
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Force Z

Post by mogami »

Hi, Where was the IJN surface escort TF?
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Post by Bulldog61 »

There were only A few PC's with the transports. Maybe the big boys were scared off.
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Post by Tanaka »

Originally posted by madflava13
Raverdave-
I disagree with two of your objectives.
One, why bother with the Aleutians? They're not capable of serving as an offensive launching point for US attacks on Japan, and I bet weather-related attrition takes a nasty toll on units. I say just ignore them completely.

Two, why bother invading Australia when you can just cut it off? There wasn't enough lift capacity in the Australian merchant marine to pose an invasion threat anywhere, and if no supplies are flowing, the air force isn't going to be much of a threat either... I say just establish bases farther east to cut off convoy routes with bomber units, use subs, etc. That way you don't tie up lots of troops in a protracted land campaign.

Just my $.02



Another important reason for the occupation of the aleutions is that they are about the only airbases available from which to scout and attack ships in the northern pacific. This is the same corridor that the japs used to sneak through and bomb pearl harbor. With these airbases in control this area will no longer be a threat for ships to sneak through whether allied or japanese and if they try you will have airpower to harass and maybe stop them. If you are Japan then taking the aleutians gives you more protection of the home islands and if you are the allies it gives you more protection of midway, pearl and the west coast. I think all of this is very important to the pacific war strategies and will definitely be one of my goals as Japan. Plus I do believe the aleutians puts parts of the home islands at least in the north in allied heavy bomber range.

And like raverdave said it will take little for Japan to take it early on but will take lots for the allies to retake it and will make the allied player have to divert much men, material, shipping, and airpower to do so. All of which they could be using where you really dont want them to later.
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Re: alaska history

Post by Raverdave »

Originally posted by elcid


The weather story is stuff and nonsense. Alaska weather is rough in Fairbanks, but that is 500 miles north of Anchorage. The Japan Current keeps the Aleutians ice free year around, and snow does not occur at all in the vast majority of years in the Aleutians or in the Panhandle. Anchorage weather is comparable to Seattle, except night is longer in December and day is longer in June.



Hmmm....I think that the greatest problem posed by the weather was the fog, rather than the snow. IIRC (And not having lived at that end of the world thankgod!) from what I have read it was the thick fog banks that held the most danger for aircraft, if indeed that could even get off the ground!
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Post by Tanaka »

Originally posted by Raverdave
So you would take a swing at Pearl???????


I will definitely take a swing at pearl. I believe it is a must if the Japanese want to have any chance at winning this game.
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PH

Post by mogami »

Hi, Fans of PacWar (where PH was regularly captured) are going to need to study the Central Pacific very carefully.

While I'm not saying PH cannot be captured (if US player moves assets away) I don't think the Japanese have a chance if they wait longer then 3 months. There are too many bases.

The US player should make a point of building at least a level 1 base on all the islands. (level 3 are best if island can not support larger. This allows 150 ac to base there. 50 fighters and 100 carrier type bombers) PacWar had no Coast Arty or mines.

I believe Midway and Johnson Island can be taken (if carrier/surface battles won)

For Pearl you need to first find 4 divisions not needed else where.
Then you need to close 6-8 airfields prior to arrival of transports.
Subs and mines and surface TF's have to be dealt with.

It's not something you can just say

"I'll take a swing at" It means other operations can not occur. It means a great amount of risk. It does not guarentee victory. (It would be a major blow to USN) But it would depend on the cost.
(Taking PH but losing the IJN would shorten the war. The USN subs would simply swarm the area and supply would be very hard to move.

(It's under carefull study in my HQ. So far it does not look promising but often impossible problems are solved)

Currently I'm using the 'threat' of such an operation as a means of getting carrier battle with USN. (Hmmm sounds familair)
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Post by Chiteng »

I would say that there are no strategic materials to be gained
in the Phillipines.

Neutralize them and move on. You can take it later.

Unless the game FORCES you to take it, by putting some
non-existant resource in that that you simply MUST have.

I think there may have been some Bauxite somewhere, but I dont recall anything else that the Phil produced.
HOI claims that the Phil had coal.

You must take Balikppan (Borneo) as fast as possible.
Historicly the Dutch blew the fields. But the Oil could be used by the fleet w/o refining. That is a critical edge.

After or during this, drive on Palembang. The Dutch, should fight.
If not, chase them away. The Brits will prolly try and evacuate
Singapore Fleet assets(I would), I see no way to stop that if they
simply RUN at the DOW.

I would drive on Rangoon with everything I could spare.
After taking Rangoon you 'should' be able to use fleet oilers
to supply the airfields.

The USN only has two CV and he will be way to paranoid to
risk losing them.

I would strike PH with Kido Butai and attack the oilers
rather than the BB. A BB w/o fuel is fairly useless. Same
for a CV. Destroying Oil storage facilities would make PH useless
as a base for quite a while. But his pretty BB would be untouched.
If the CV are in PH then abort all plans and sink them ASAP.

Oilers or I should say 'fleet support assets' are NOT that easy to
build, and if you can destroy them, you negate the USN ability to react.

If the game actually mirrors such features. Mogami has an edge since we have NO IDEA what the game actually features.
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USN CV

Post by mogami »

Hi, The USN has 3 CV at start. 2 at sea west of PH one in San Diego.

Neutralize Philippines and capture later will work. However until the place is captured it will require constat Neutralizing.
(Japan bombs the airfields. USAAF grounded. But if you stop bombing airfields repair and then USAAF fly's. It might not be much but it does reach places I'd rather not have bombed. (My fleet anchorage at Pescadores, Formosa, Oil fields.)
PI will never be as easy as right at the start. Mac (or whoever is in command) can keep recruiting and training and digging in.
Supply will be an issue.

Rangoon can be supplied. It is after leaving Rangoon heading north into India supply gets hard.

Destroying the oil storage at PH would have the same effect as sinking the BB. They are not going anywhere. However Tanker/Oilers moving from West Coast solve the problem (but tie down ships while new storage constructed) The CV could use the BB as fuel sources while waiting the 2-3 weeks for fuel.

I don't actually have any kind of edge since there is no one to exercise it against. Once the game is released everyone will have just as much as i do. (And I've spent the development period posting my analysis
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Re: USN CV

Post by Chiteng »

Originally posted by Mogami
Hi, The USN has 3 CV at start. 2 at sea west of PH one in San Diego.

Neutralize Philippines and capture later will work. However until the place is captured it will require constat Neutralizing.
(Japan bombs the airfields. USAAF grounded. But if you stop bombing airfields repair and then USAAF fly's. It might not be much but it does reach places I'd rather not have bombed. (My fleet anchorage at Pescadores, Formosa, Oil fields.)
PI will never be as easy as right at the start. Mac (or whoever is in command) can keep recruiting and training and digging in.
Supply will be an issue.

Rangoon can be supplied. It is after leaving Rangoon heading north into India supply gets hard.

Destroying the oil storage at PH would have the same effect as sinking the BB. They are not going anywhere. However Tanker/Oilers moving from West Coast solve the problem (but tie down ships while new storage constructed) The CV could use the BB as fuel sources while waiting the 2-3 weeks for fuel.

I don't actually have any kind of edge since there is no one to exercise it against. Once the game is released everyone will have just as much as i do. (And I've spent the development period posting my analysis


Well if the 'fleet support assets' are that easily repl;aced
then go for the BB.
Three weeks is nothing.
Using BB as fuel sources means you are tied to the speed of the
BB. BB make nice targets for subs.

To make an Oil Storage tank isnt that hard, so I guess that game system forces a conventional attack.
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