Campaign for North Africa (the original SPI version)

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Zovs
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Campaign for North Africa (the original SPI version)

Post by Zovs »

A friend of my shared with me this VASSAL module. Looks fantastic to me...

Zoomed in view:

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Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
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Lobster
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RE: Campaign for North Africa (the original SPI version)

Post by Lobster »

Do the Italians have enough water to cook their pasta rations? [:D]
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Curtis Lemay
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RE: Campaign for North Africa (the original SPI version)

Post by Curtis Lemay »

ORIGINAL: Lobster

Do the Italians have enough water to cook their pasta rations? [:D]
For all its coverage of minutia like the above, it still had one bone-headed omission: No artillery ranges. Artillery could only bombard adjacent hexes and had to be stacked in the front lines to have any impact.

And, of course, it had step losses instead of individual equipment losses. TOAW has left it in the dust.
My TOAW web site:

Bob Cross's TOAW Site
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