1.00.7U51 AI objectives corrections

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PanzerMike
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Joined: Sun Apr 30, 2006 8:40 am

1.00.7U51 AI objectives corrections

Post by PanzerMike »

Europe 1939 scenario - changes to AI objectives:

Murmansk (193,92) Change from Axis to Axis/Allied
Yaroslavl (198,75) Change from nothing to Axis/Allied
Prague (160,54) Change from nothing to Axis/Allied (move the existing objective one hex East)
Belgrade (172,41) Change from nothing to Axis
Sea (131,23) Change from Axis/Allied to nothing (this is probably a mistake)
Land (130,24) Change from nothing to Axis/Allied (to correct the mistake of hex 131,23)
Sevastopol (195,42) Change from nothing to Axis/Allied

I suspect some were simply forgotten and some slightly misplaced.
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AlvaroSousa
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RE: 1.00.7U51 AI objectives corrections

Post by AlvaroSousa »

Some yes some no. Sevastapol was not set on purpose. Too hard for the A.I. to take it.

Others yes mistakes or I changed the map and forgot the objectives

thanks
Creator Kraken Studios
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Designer Strategic Command
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AlvaroSousa
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RE: 1.00.7U51 AI objectives corrections

Post by AlvaroSousa »

Belgrade is correct BTW. I don't put an objective so the Axis take the right areas 1st before approaching Belgrade. A scripts add the objective later
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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PanzerMike
Posts: 1218
Joined: Sun Apr 30, 2006 8:40 am

RE: 1.00.7U51 AI objectives corrections

Post by PanzerMike »

Ah, you are beginning the explain the magic to this young Padawan. Thank you master. In return I will keep asking you all kinds of silly questions that will drive you mad.
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