Reinforcements by events

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Tulius Hostilius
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Reinforcements by events

Post by Tulius Hostilius »

When a country gets a free units by events, if the unit doesn’t have a place to be placed (pardon me the redundancy), does it appear on a latter turn?

I have the idea that it doesn’t.
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ElvisJJonesRambo
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RE: Reinforcements by events

Post by ElvisJJonesRambo »

Can you be more specific & give an example? If it's normal reinforcements, they can be delayed to a future turn when physical space is available. (say Japan for example on those island deterministic pieces)
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Tulius Hostilius
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RE: Reinforcements by events

Post by Tulius Hostilius »

ORIGINAL: ElvisJJonesRambo

Can you be more specific & give an example? If it's normal reinforcements, they can be delayed to a future turn when physical space is available. (say Japan for example on those island deterministic pieces)


If you are mentioning the units that are in the schedule/production queue, yes, with those three aren’t problems.

I mean free units from scripts that don’t appear in the production queue. The space isn’t available (that is common in small islands in the pacific), and the unit can’t be deployed in the turn that the script triggers.

For instance, the case of the deployment of the US “3rd MarDiv” in Samoa, in 1942.
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RE: Reinforcements by events

Post by ElvisJJonesRambo »

ah, non-player placed, now I get you. Not sure, buddy. Would need to test.

Repeat, Not sure.


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Hubert Cater
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RE: Reinforcements by events

Post by Hubert Cater »

No unfortunately, if they cannot be placed, they are then essentially skipped.
Tulius Hostilius
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RE: Reinforcements by events

Post by Tulius Hostilius »

ORIGINAL: Hubert Cater

No unfortunately, if they cannot be placed, they are then essentially skipped.

Thanks, Hubert!
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