Low Axis losses

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Bozo_the_Clown
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Low Axis losses

Post by Bozo_the_Clown »

I am sure this has been mentioned many times before but the losses for routing Axis units out of pockets are ridiculous. I am fine with the super high Russian losses but the Axis losses in the following battle are just silly. I get the same losses from two decent air attacks. The game needs to reward risk-taking.




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eskuche
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RE: Low Axis losses

Post by eskuche »

That's twice as many losses as I got for doing it! I believe it could be justifiable by assuming it was an emergency extreme retreat rather than a rout.
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HardLuckYetAgain
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RE: Low Axis losses

Post by HardLuckYetAgain »

ORIGINAL: Bozo_the_Clown

I am sure this has been mentioned many times before but the losses for routing Axis units out of pockets are ridiculous. I am fine with the super high Russian losses but the Axis losses in the following battle are just silly. I get the same losses from two decent air attacks. The game needs to reward risk-taking.




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If any consolation, you will take less losses next turn in Sept than in Aug ;-P

Actually the numbers you received against the Germans is pretty nice in retrospect compared to results from over a year plus ago.
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king171717
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RE: Low Axis losses

Post by king171717 »

ORIGINAL: Bozo_the_Clown

I am sure this has been mentioned many times before but the losses for routing Axis units out of pockets are ridiculous. I am fine with the super high Russian losses but the Axis losses in the following battle are just silly. I get the same losses from two decent air attacks. The game needs to reward risk-taking.




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totally agree!
gamer78
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RE: Low Axis losses

Post by gamer78 »

One reason I stay a way from playing pbem WITE. Combat doesn't look natural. It should award player doing this in 1941. One side is not alien great with technologies. Routed means routed for military terms.
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Bozo_the_Clown
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RE: Low Axis losses

Post by Bozo_the_Clown »

Sorry for reporting on this again (0 Panzer lost) but now that I am playing this game again I am noticing just bizarre combat results and it gets weirder and weirder. The way the game engine calculates losses is just messed up.


It doesn't matter for this game because I am a year ahead of schedule but I wonder what will happen if it's a nail biter in 41 and 42 and there are practically no tank losses for the Axis.



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Telemecus
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RE: Low Axis losses

Post by Telemecus »

Remember the balancing mechanism for wite is attrition. So whatever the results of individual battles, the key point is how much attrition each side gets to make the game balanced to what is desired.

While the individual results can seem out of whack, the only true way of assessing is the game correct or not is by seeing what are the losses after attrition in the logistics phase. The losses in each battle during the action phase were never meant to represent the overall game balance.
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thedoctorking
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RE: Low Axis losses

Post by thedoctorking »

ORIGINAL: Bozo_the_Clown

Sorry for reporting on this again (0 Panzer lost) but now that I am playing this game again I am noticing just bizarre combat results and it gets weirder and weirder. The way the game engine calculates losses is just messed up.


It doesn't matter for this game because I am a year ahead of schedule but I wonder what will happen if it's a nail biter in 41 and 42 and there are practically no tank losses for the Axis.



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If you damage a tank and then the unit is retreated, I think the damaged stuff is lost, or has a higher chance of being lost, anyway.

I know, 5 AFV's destroyed is hardly an improvement.

Losses in the attrition phase should represent actual operational losses and not be some sort of a kludge to make up for losses that aren't being inflicted in combat. The combat model needs to be improved so it more accurately reflects actual combat losses. Germans lost plenty of AFV's in combat even in 1941.
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Bozo_the_Clown
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RE: Low Axis losses

Post by Bozo_the_Clown »

Remember the balancing mechanism for wite is attrition. So whatever the results of individual battles, the key point is how much attrition each side gets to make the game balanced to what is desired.

While the individual results can seem out of whack, the only true way of assessing is the game correct or not is by seeing what are the losses after attrition in the logistics phase. The losses in each battle during the action phase were never meant to represent the overall game balance.

I understand and appreciate that. WitE is a game of attrition and encirclement. Both sides need to encircle enemy troops or it gets very hard in the long run.

It's just not very satisfying to see results like that.
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Bozo_the_Clown
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RE: Low Axis losses

Post by Bozo_the_Clown »

Losses in the attrition phase should represent actual operational losses and not be some sort of a kludge to make up for losses that aren't being inflicted in combat. The combat model needs to be improved so it more accurately reflects actual combat losses. Germans lost plenty of AFV's in combat even in 1941.

+1
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mrblonde1
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RE: Low Axis losses

Post by mrblonde1 »

Sometimes you can get decent results.

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countrboy
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RE: Low Axis losses

Post by countrboy »

That's from 1944, all the other posts are from 41 and 42. Plus the Germans are attacking in blizzard conditions.
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mrblonde1
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RE: Low Axis losses

Post by mrblonde1 »

I know. Such high afv losses are rather unusual even in 44.
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tyronec
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RE: Low Axis losses

Post by tyronec »

Losses in the attrition phase should represent actual operational losses and not be some sort of a kludge to make up for losses that aren't being inflicted in combat. The combat model needs to be improved so it more accurately reflects actual combat losses. Germans lost plenty of AFV's in combat even in 1941.
From an historical point of view would agree.
However high logistics losses is a great game balancer, it means that as you go into '42 and '43 the combat and pocketed losses from the early game are less significant. Without this the snowball effect would be stronger and even less games would go the course.
So on balance I think the approach in the game works well
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Vifee
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RE: Low Axis losses

Post by Vifee »

The only way to cause significant casualties in combat in 1941 is to set up a situation where the German unit has to make multiple ZOC to ZOC moves during its retreat, ideally crossing a river while doing so. You can sometimes set this up with pocket walls made of regiments, but it's so unreliable as to be irrelevant in an actual Soviet strategy. I'll say that, in my experience, winter 1941 and 1942 is much better in terms of casualty ratios, but still insufficient to cause any significant drop in CV of German units.
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