Using Finnish Command Capacity

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Chris21wen
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Using Finnish Command Capacity

Post by Chris21wen »

This extract was taken from Telemecus extract in an AAR.

https://www.matrixgames.com/forums/tm.a ... =&#4512363

Could someone explain how it works? I'm assuming it will only once the Germans have freed up the Finnish No Attack line thus allowing movement across it?

'Chain of Command

All systematic command penalties were removed from our chain of command.
-A large number of German units as well as some German HQs were placed into Finnish armies. This meant the command capacity of Finnish leaders, who are good, was fully utilised and more space was left for more units in German HQs further south. The forces within Finland's High Command extended to well to the south of its no move line. To their cost the Soviet team found our Finnish forces could still directly attack the hexes immediately to the south of the line from its north side. But in addiition Finnish units on reserve and Finnish SUs did commit to battles many hexes to its south. Thus the area of influence by Finland's blizzard penalty immune troops was usefully extended '
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tyronec
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RE: Using Finnish Command Capacity

Post by tyronec »

There are two Finn armies.
In my game I put all the Finns under one.
The other one am using in the area East of Leningrad with German troops. The best use of APs seems to be to assign full Corps across rather than the Corps HQ first and then the Infantry units. After HQs are switched across you loose the flexibility of moving SUs around.
You could also assign German infantry directly to Finn Corps or Army HQs, however this loses out on one level of command hierarchy.

You can do any of this at any time, just be aware that the Finn movement restrictions apply to both HQs and combat units.
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Telemecus
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RE: Using Finnish Command Capacity

Post by Telemecus »

Note it is often much cheaper in points to first reassign Germans to OKH, then reassign to FHC (0 points) and then reassign down to a Finnish HQ (0 points0 than doing it directly.

The important point is that the only restriction is you cannot MOVE a finnish unit across a no-move line (which is just a couple of hexes north of Novgorod) but you can

i) Attack south of the line, for example an enemy unit 1 hex south of the no move line next to a Finnish unit
ii) You can reserve activate hexes south of the no move line, for example to assist a german unit in the same HQ that is being attacked by an enemy unit
iii) You can commit a support hexes unit south of the no move line, for example a Finnish artillery unit in a Finnish HQ to support a German infantry unit assigned to the same HQ

It is also possible for a Finnish unit to retreat across a no move line after being attacked by a Soviet Unit and then be able to move and operate anywhere on the map. But I think in that case it is good sportsmanship to move the Finnish unit back across the no-move line where it is intended to remain.

In all of these cases you are not actually moving a Finnish unit south of the line.
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Chris21wen
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RE: Using Finnish Command Capacity

Post by Chris21wen »

Thanks for that. I have my doubts about doing though.
eskuche
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RE: Using Finnish Command Capacity

Post by eskuche »

I thought SUs required a same-nation unit to trigger it?
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Telemecus
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RE: Using Finnish Command Capacity

Post by Telemecus »

ORIGINAL: eskuche

I thought SUs required a same-nation unit to trigger it?

Until v1.11.03 at least not at all - and I have not seen any changes. German SUs are quite good for bolstering allied units put under German command too.
ORIGINAL: Chris21wen
I have my doubts about doing though.

What are the doubts?
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Chris21wen
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RE: Using Finnish Command Capacity

Post by Chris21wen »

That it might be gamey.
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