Designing new formations

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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Majick
Posts: 182
Joined: Thu Jan 07, 2010 3:25 pm

Designing new formations

Post by Majick »

A message flashed up a the start of my last turn saying I could now design new formations.

No I can't [:)]

I can't see how to, and all the manual says is that you need to 'Operationalize' them.

Can anyone give me a clue? If not, just say Dastactic and I'll continue slugging through his vids...
Nemo84
Posts: 115
Joined: Mon Mar 29, 2010 6:32 am

RE: Designing new formations

Post by Nemo84 »

Operationalizing just means "make buildable". Just like any other research item, you need to first discover it and then research it separately before you can build it.

You need a staff council to discover and operationalize OOBs. So just found one, make sure it's properly funded and then it'll give you a decision asking which OOB you want to operationalize.
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Clux
Posts: 449
Joined: Sat Sep 15, 2018 9:00 pm
Location: Mexico

RE: Designing new formations

Post by Clux »

You need the Staf council to research new formations, some of them are for OHQ and others for independent units.
Amateurs talk about strategy. Professionals talk about logistics!
Majick
Posts: 182
Joined: Thu Jan 07, 2010 3:25 pm

RE: Designing new formations

Post by Majick »

Ah right, so as I have a staff council it's just a matter of waiting :)
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