Beta patch v1.01a-beta4 observations

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Malevolence
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Beta patch v1.01a-beta4 observations

Post by Malevolence »

Sometimes you just need a temporary tank trail; other times you need to adjust to changing circumstances.
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It would be nice to remove dirt roads. Might be a nice excuse to invent an engineer unit.

The starting road network in this example was created by world generation.

By adding the bypass, logistics points are reduced from 769 to 384 at the western road junction. Also interesting, the detour gives 576 in two directions--potential technique there. I would have guessed the north and south bypass would each be about 384.

Traffic signs could be an inelegant solution to this example, but wishing for something more.

Image

As an aside, might be an enlightening tale regarding logistics movement and road junctions.
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Malevolence
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RE: Beta patch v1.01a-beta4 observations

Post by Malevolence »

Sorry, just noticed the new sub-forum for feedback.

@mod, please move this and these...

https://www.matrixgames.com/forums/tm.asp?m=4825332
https://www.matrixgames.com/forums/tm.asp?m=4824028
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*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
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Clux
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RE: Beta patch v1.01a-beta4 observations

Post by Clux »

In the meantime I would suggest to use trafic signs to block any incoming Logistic Points.
Amateurs talk about strategy. Professionals talk about logistics!
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Malevolence
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RE: Beta patch v1.01a-beta4 observations

Post by Malevolence »

Very minor point: A number of screens have scroll bars because bottom of the text/frame is just below the bottom of the window. The frame graphic is hidden until you scroll down.

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Kamelpov
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RE: Beta patch v1.01a-beta4 observations

Post by Kamelpov »

Not a real technique. As you know the calculation use divide system so 1st fork 769/2 = 384 goes both side then at the second fork 384/2=192
so the truck will go back home and create 192+384 = 576. and explain the 384 at the node after. As it's 192+192 of the 2nd truck split. You can easily check that on the traffic log.
DTurtle
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RE: Beta patch v1.01a-beta4 observations

Post by DTurtle »

Yes, loops are evil. Do not let them exist. Exorcise them with extreme prejudice.

(Well OK, place traffic signs)
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