GUI option for "next unit"

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Tchey
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GUI option for "next unit"

Post by Tchey »

Hello,

Would be nice to have a button to jump to next activable unit, maybe next to "End Turn", so the game is even more playable by mouse only. Also it makes sense to check before ending turn.
* Jeux1d100 ? Le blog Jeux1d100.net sur les jeux indécents et Linux, et la chaîne YouTube *
ramnblam
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RE: GUI option for "next unit"

Post by ramnblam »

8, 9 in the mean time brother.
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Tchey
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RE: GUI option for "next unit"

Post by Tchey »

If i could...
I’m not allowed to post links yet... but see the Tech forum
* Jeux1d100 ? Le blog Jeux1d100.net sur les jeux indécents et Linux, et la chaîne YouTube *
eddyvegas
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RE: GUI option for "next unit"

Post by eddyvegas »

8 and 9 don't work if you've already moved a guy.
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Tchey
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RE: GUI option for "next unit"

Post by Tchey »

The thing is, in my opinion, all functions should have a GUI and a keyboard input.
* Jeux1d100 ? Le blog Jeux1d100.net sur les jeux indécents et Linux, et la chaîne YouTube *
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Jdane
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RE: GUI option for "next unit"

Post by Jdane »

Along the same line, a feature to cycle between the several zones under the player's control could be handy, while making use of the conventions of the 4X genre people might be familiar with.
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GodwinW
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RE: GUI option for "next unit"

Post by GodwinW »

ORIGINAL: Jdane

Along the same line, a feature to cycle between the several zones under the player's control could be handy, while making use of the conventions of the 4X genre people might be familiar with.

I've been using the Zone Overview for that (under reports), clicking those cycles you through the cities of the zones.
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MatthewVilter
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RE: GUI option for "next unit"

Post by MatthewVilter »

Agreed.

In the early-mid game when things get messy I often find myself manually clicking through the order of battle just to find units I've forgotten about.
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