[1.03beta6]Watermine placement made mine unuseable

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zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

[1.03beta6]Watermine placement made mine unuseable

Post by zgrssd »

I was playing on a boreal world, with forzen over Oceans. The game placed the free Icemine on the 1 piece of ice it could reach.

Unfortunatley it then messed up the pathfinding:


Image

The mine in Halfway is literally unusseable. The problem may be due to a pathfinding error.
For some reason the road-laying tries not to go through those mountains.
It picks the way around, wich at 15 hexes is a bit too long for a starting logistics network.

The mine is also way outside my Admin Strain free range. I Personally would have fully accepted teh free, limited Ice Mine spot.
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zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: [1.04beta1]Watermine placement made mine unuseable

Post by zgrssd »

It happened again in 1.04beta1, but something is off:
It happened to a Metal Mine and Fuel Rig.
Wich I am pretty sure I should not have in the first place. It may actually that I got some assets from another zone/faction (even if I am very unsure why the minor would have a metal and fuel mine in the first palce).

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Vic
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RE: [1.04beta1]Watermine placement made mine unuseable

Post by Vic »

Adding protection code for this eventuality for v104-beta2

thanks for insisting. :)
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