Disable arachnids/mutants

Moderator: Vic

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FAA
Posts: 82
Joined: Tue Dec 10, 2019 12:44 am

Disable arachnids/mutants

Post by FAA »

We should have an option to disable them on planet creation as they don’t always make sense.
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Malevolence
Posts: 1801
Joined: Sat Apr 03, 2010 11:12 am

RE: Disable arachnids/mutants

Post by Malevolence »

I agree with configuration and flags like you suggest.

I will offer, I think mutants are based on the "Reavers" of Serenity/Firefly, more than dumb zombies. I agree that zombies in environmental suits makes little sense even in fantasy.
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zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Disable arachnids/mutants

Post by zgrssd »

ORIGINAL: Malevolence

I agree with configuration and flags like you suggest.

I will offer, I think mutants are based on the "Reavers" of Serenity/Firefly, more than dumb zombies. I agree that zombies in environmental suits makes little sense even in fantasy.
Or the C&C Tiberium Verse Mutants.
Or Warhammer 40k Mutants.
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