Game should explain logistics better

Moderator: Vic

Post Reply
FAA
Posts: 82
Joined: Tue Dec 10, 2019 12:44 am

Game should explain logistics better

Post by FAA »

Judging by the number of topics and posts regarding logistics, I think that the game should definitely do more to explain them to new players. Things like “truck station needs metal to upgrade and unless it’s at your SHQ, you need to deliver it there” might not be obvious to everyone. It was definitely the hardest part of the game to learn and master. Especially with low population, every worker counts, so building too many stations can destroy your budget.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Game should explain logistics better

Post by zgrssd »

While I agree the Documetnation and Help needs work, you need a extra mention that this building also costs metal to upgrade?
And that you need to supply that metal?
Despite it being written in the build menu?
That would be like playing any Command and Conquer game and wondering you have to collect Tiberium/Ore to build stuff.

Worker management is simply a thing you have to learn. It is a limited resource, so of course management is a "thing" you have to do.
Post Reply

Return to “Suggestions and Feedback”