Simulating Non-Combat Air Intercepts?

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gpotter511
Posts: 52
Joined: Wed Oct 04, 2017 12:55 pm

Simulating Non-Combat Air Intercepts?

Post by gpotter511 »

Has anyone had any success with simulating, using either LUA scripts or the basic game engine, non-combat air intercepts of aircraft from different sides? This would reflect the real-world occurrences seek frequently in, for example, the Black Sea, Taiwan, and the Alaskan ADIZ between fighter aircraft and bomber/reconnaissance aircraft.

Thanks,
Geoff
jkgarner
Posts: 175
Joined: Thu Apr 30, 2020 12:42 pm

RE: Simulating Non-Combat Air Intercepts?

Post by jkgarner »

Try playing with the Side Postures and the Weapons Doctrines...

For example, a hostile posture would pit them against each other (they will seek each other out for combat) but if both sides have a Weapons Tight (or hold weapons until the other fires) doctrine, neither will shoot.

This should accomplish what you are looking for.



jkgarner
Posts: 175
Joined: Thu Apr 30, 2020 12:42 pm

RE: Simulating Non-Combat Air Intercepts?

Post by jkgarner »

Sorry that is HOLD (not TIGHT)

HOLD is do not fire except in self defense. (you have been fired upon)

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