[1.04b5] Minor cities not spawning Light Ind, being obliterated too easily

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DeniedExistence
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Joined: Sun Jul 05, 2020 6:58 am

[1.04b5] Minor cities not spawning Light Ind, being obliterated too easily

Post by DeniedExistence »

Hello again, thanks for the previous fixes. Currently I'm having an issue with city-possessing minors not spawning the civilian light industry, only their food production + logistics.

Additionally, the cities are being very easily destroyed: Artillery and direct attacks are causing major damage to both the above structures, and both are usually completely gone by the time I take the cities. If this occurs, the turn after I take the city, it vanishes along with all its population, defeating most of the point of taking it. My units are only battalion size and I have not used more than 2-3 battalion size artillery units (And even then usually militia). For obvious reasons, I suspect this is related to the light-industry failing to spawn.

I have the save available if needed.
demiare
Posts: 470
Joined: Sat Jun 20, 2020 4:21 pm

RE: [1.04b5] Minor cities not spawning Light Ind, being obliterated too easily

Post by demiare »

ORIGINAL: DeniedExistence

Additionally, the cities are being very easily destroyed: Artillery and direct attacks are causing major damage to both the above structures, and both are usually completely gone by the time I take the cities. If this occurs, the turn after I take the city, it vanishes along with all its population, defeating most of the point of taking it.

I had minor AI city being completely destroyed by independent unlighted forces whom still have only infantry around. So yean, it's an issue.
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Vic
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RE: [1.04b5] Minor cities not spawning Light Ind, being obliterated too easily

Post by Vic »

ORIGINAL: DeniedExistence

Hello again, thanks for the previous fixes. Currently I'm having an issue with city-possessing minors not spawning the civilian light industry, only their food production + logistics.

Additionally, the cities are being very easily destroyed: Artillery and direct attacks are causing major damage to both the above structures, and both are usually completely gone by the time I take the cities. If this occurs, the turn after I take the city, it vanishes along with all its population, defeating most of the point of taking it. My units are only battalion size and I have not used more than 2-3 battalion size artillery units (And even then usually militia). For obvious reasons, I suspect this is related to the light-industry failing to spawn.

I have the save available if needed.

It seems to be working as intended. Solution is to not use artillery (to much) on low Asset count cities.

Also the City does not disappear, it just its Population is slowly melting away. So it might disappear after some rounds, but not after one. Right?

The Drone issue bug report was completely correct though.

best,
vic
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