Understanding airfield size in GC scenario

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
wga8888
Posts: 459
Joined: Wed Sep 29, 2010 6:20 pm
Location: Sachse, Texas USA
Contact:

Understanding airfield size in GC scenario

Post by wga8888 »

Lunga starts scenario with airfield 2(0). I am under the belief that I can increase it to a max size of 3. I have lots of supply and three naval construction but I see no progress beyond 0% after 3 turns.
---
It is a size two airfield with excess of 100 aviation support. I have 49 single engine planes and 10 PBYs (2 engines). The base denotes *2 indicating overcrowding. My math is 49 + 2x10 is only 69; I see no problem. for a few turns I docked a AVD but that did not help. then I moved the PBYs away and the*2 became a 2. Last run I forgot this and moved the 10xPBYs back. Back to the *2.

Perhaps scenarios have their rule exceptions?

At this point of the game I have no Air HQs.

Any insight is appreciated.
Bill Thomson
wga8888@icloud.com
Discord: wga8888 #7339
817-501-2978 CST [-6 GMT]
User avatar
BBfanboy
Posts: 20566
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Understanding airfield size in GC scenario

Post by BBfanboy »

ORIGINAL: wga8888

Lunga starts scenario with airfield 2(0). I am under the belief that I can increase it to a max size of 3. I have lots of supply and three naval construction but I see no progress beyond 0% after 3 turns.
---
It is a size two airfield with excess of 100 aviation support. I have 49 single engine planes and 10 PBYs (2 engines). The base denotes *2 indicating overcrowding. My math is 49 + 2x10 is only 69; I see no problem. for a few turns I docked a AVD but that did not help. then I moved the PBYs away and the*2 became a 2. Last run I forgot this and moved the 10xPBYs back. Back to the *2.

Perhaps scenarios have their rule exceptions?

At this point of the game I have no Air HQs.

Any insight is appreciated.
Size (0) is very hard to raise to size 3 - especially when the terrain is against you. You need supply and your engineers in combat mode. If they are high in fatigue and low in morale, they will not do much work either. In malarial regions you must pay attention to the unit fatigue and disruption.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
kbfchicago
Posts: 364
Joined: Sat Oct 17, 2009 4:46 pm
Location: NC, USA
Contact:

RE: Understanding airfield size in GC scenario

Post by kbfchicago »

Back to the *2.

The asterisk/number (e.g. *2) is not a reflection of aviation support, it is reflecting you've overcrowded (the manual calls this overstacked) the base's physical size (runway, tarmac, etc.). See section 9.4 in the manual for details on this.

Kevin
MacBook Pro / WITP-AE running in Parallels v15.x
User avatar
wga8888
Posts: 459
Joined: Wed Sep 29, 2010 6:20 pm
Location: Sachse, Texas USA
Contact:

RE: Understanding airfield size in GC scenario

Post by wga8888 »

I read 9.4 before making a post.
9.4 reads: An airfield can operate 50 single engine (or 25 two engine, or 12 four engine) planes per AF size or 1 group per AF size.
Noted in my original post, I have 49 single engine planes and 10 PBYs (two engine) for a net 69. By old math, 69 < 100 (2x50). From previous turns it did not matter if and AVD was docked or not. [In WITP AV/AVD provide base extra support for the float planes]. My best guess is the fact I had 3 group (4 counting the PBYs) in a AF2 base. Else application is using a formula different from the manual, or today 2+2=5.

In test last night, if I remove an group, the overcrowding is resolved. Math just did not work to my understanding; but could be due to number of groups.
Bill Thomson
wga8888@icloud.com
Discord: wga8888 #7339
817-501-2978 CST [-6 GMT]
User avatar
RangerJoe
Posts: 19314
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Understanding airfield size in GC scenario

Post by RangerJoe »

The number of groups. Also, disband the AVD and you will see air support something like 72 + 6 where the 6 is from the AVD.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
User avatar
splashell
Posts: 100
Joined: Tue Mar 03, 2020 4:23 pm

RE: Understanding airfield size in GC scenario

Post by splashell »

ORIGINAL: RangerJoe

The number of groups. Also, disband the AVD and you will see air support something like 72 + 6 where the 6 is from the AVD.

Do AV/AVD/AVP etc. support LBA as well or only float planes? Latter seems logical but just want to make sure.
User avatar
RangerJoe
Posts: 19314
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Understanding airfield size in GC scenario

Post by RangerJoe »

Something for you to bookmark:

TENDERS and SUPPORT/AUXILLARY SHIP GUIDE

https://www.matrixgames.com/forums/tm.asp?m=2920431
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
User avatar
NigelKentarus
Posts: 207
Joined: Fri Mar 27, 2015 8:54 pm
Location: OH, USN 20 yrs, & FL

RE: Understanding airfield size in GC scenario

Post by NigelKentarus »

Definatly disband, it adds +support. IMO, I don't think it differentiates between land/sea air groups. Aviation support is aviation support.
Fight like you're the 3rd monkey on the plank to Noah's ark. And brother, it's starting to rain.
User avatar
BBfanboy
Posts: 20566
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Understanding airfield size in GC scenario

Post by BBfanboy »

ORIGINAL: NigelKentarus

Definatly disband, it adds +support. IMO, I don't think it differentiates between land/sea air groups. Aviation support is aviation support.
No. They only support float planes/patrol planes. The aircraft would usually taxi alongside the tender, and either be tethered far enough away to not bump into it or be hoisted aboard for work. LBA has trouble with the water part.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
RangerJoe
Posts: 19314
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: Understanding airfield size in GC scenario

Post by RangerJoe »

What they do is in the link that I provided.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
User avatar
wga8888
Posts: 459
Joined: Wed Sep 29, 2010 6:20 pm
Location: Sachse, Texas USA
Contact:

RE: Understanding airfield size in GC scenario

Post by wga8888 »

Thanks for the link, I will read up.
I have used the variuos support ships in my WITP play, but of course things are modified in AE.
Bill Thomson
wga8888@icloud.com
Discord: wga8888 #7339
817-501-2978 CST [-6 GMT]
User avatar
splashell
Posts: 100
Joined: Tue Mar 03, 2020 4:23 pm

RE: Understanding airfield size in GC scenario

Post by splashell »

ORIGINAL: RangerJoe

Something for you to bookmark:

TENDERS and SUPPORT/AUXILLARY SHIP GUIDE

https://www.matrixgames.com/forums/tm.asp?m=2920431

Thanks, excellent compilation of these support ships.
Post Reply

Return to “The War Room”