ORIGINAL: lloydster4
Demiare, I understand the concept behind the Max-Attacked penalty. But look at OP's example. Why would I be talking about a "generic situation"?
The most significant changes from the 1st to 2nd example are, again: Attacker Command Bonus and Defender Readiness Penalty.
How would these stats be affected by the max-attacked penalty? That doesn't make sense.
In OP's example, Max-attacked penalty is -1% in the 1st screen and -2% in the 2nd. Absolute peanuts.
Easy. His troops are high in numbers but VERY weak (half of them militia! no tanks, no buggies, no guns - useless infantry only). His major strike power are walkers. Yes, only 10 walkers (equal to 100 men) but they're his main and only power.
In first example walkers get massive attack penalty because of tons of useless bodies send in front of them. This penalty affect only 1% of his attacking forces - 1% counted in manpower, not in a firepower.
In second example his major and only firepower fight without restrictions, while some useless militia guys eating penalty. Yes, there will be more sub-units affected by it (this why penalty is raised to 2%), but they're weaklings in any case.